Simulationcraft stops running after 1 Iteration #3340

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setjd opened this Issue Jan 9, 2017 · 4 comments

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@setjd
setjd commented Jan 9, 2017 edited

Hi, I try to use Simcraft on a Win 8.1 PC. I imported the Character Data and just pressed Simulate. Literally did nothing else. Still Windows tells me the Program doesn't react after i started the Simulation. I checked the report file and there is some record for the first iteration. Also when I run the character setup on another PC it works just fine. So I assume the problem has something to do with the pc but I dont know how to figure out, what it is

Simulationcraft Version 710-03-Webengine

DxDiag is attatched

GUI is here:

Begin GUI options

ptr=0
item_db_source=local/bcpapi/wowhead/ptrhead
target_error=0
iterations=10000
default_world_lag=0.1
max_time=300
vary_combat_length=0.2
fight_style=Patchwerk
tmi_window_global=6
target_level+=3
target_race=Humanoid
default_skill=1.0
optimal_raid=0
override.bloodlust=0
override.bleeding=1
override.mortal_wounds=1
threads=4
process_priority=Low
calculate_scale_factors=1
scale_only=agi,crit,haste,mastery,vers
statistics_level=1

End GUI options

Begin simulateText

hunter="Ofêlia"
origin="https://eu.api.battle.net/wow/character/thrall/Ofêlia/advanced"
thumbnail="http://eu.battle.net/static-render/eu/thrall/59/127006523-avatar.jpg"
level=110
race=blood_elf
role=attack
position=ranged_back
professions=skinning=800/leatherworking=745
talents=http://eu.battle.net/wow/en/tool/talent-calculator#YZ!0012210
artifact=55:0:0:0:0:307:1:308:1:309:1:310:1:311:1:312:3:313:3:314:3:315:3:316:3:317:3:318:3:319:3:320:1:321:1:322:1:1337:1
spec=marksmanship

This default action priority list is automatically created based on your character.

It is a attempt to provide you with a action list that is both simple and practicable,

while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.

Feel free to edit, adapt and improve it to your own needs.

SimulationCraft is always looking for updates and improvements to the default action lists.

Executed before combat begins. Accepts non-harmful actions only.

actions.precombat=flask,type=flask_of_the_seventh_demon
actions.precombat+=/food,type=nightborne_delicacy_platter
actions.precombat+=/summon_pet

Snapshot raid buffed stats before combat begins and pre-potting is done.

actions.precombat+=/snapshot_stats
actions.precombat+=/potion,name=prolonged_power,if=active_enemies>2
actions.precombat+=/potion,name=deadly_grace
actions.precombat+=/augmentation,type=defiled
actions.precombat+=/windburst

Executed every time the actor is available.

actions=auto_shot
actions+=/arcane_torrent,if=focus.deficit>=30&(!talent.sidewinders.enabled|cooldown.sidewinders.charges<2)
actions+=/blood_fury
actions+=/berserking
actions+=/volley,toggle=on
actions+=/auto_shot
actions+=/variable,name=safe_to_build,value=debuff.hunters_mark.down|(buff.trueshot.down&buff.marking_targets.down)
actions+=/variable,name=use_multishot,value=((buff.marking_targets.up|buff.trueshot.up)&spell_targets.multishot>1)|(buff.marking_targets.down&buff.trueshot.down&spell_targets.multishot>2)
actions+=/call_action_list,name=open,if=active_enemies=1&time<=15
actions+=/a_murder_of_crows,if=(target.time_to_die>=cooldown+duration|target.health.pct<20)&(debuff.hunters_mark.down|(debuff.hunters_mark.remains>execute_time&debuff.vulnerability.remains>execute_time&focus+(focus.regendebuff.vulnerability.remains)>=60&focus+(focus.regendebuff.hunters_mark.remains)>=60))
actions+=/call_action_list,name=cooldowns
actions+=/call_action_list,name=trueshotaoe,if=(target.time_to_die>=cooldown+duration|target.health.pct<20)&(debuff.hunters_mark.down|(debuff.hunters_mark.remains>execute_time&debuff.vulnerability.remains>execute_time&focus+(focus.regendebuff.vulnerability.remains)>=60&focus+(focus.regendebuff.hunters_mark.remains)>=60))
actions+=/black_arrow,if=debuff.hunters_mark.down|(debuff.hunters_mark.remains>execute_time&debuff.vulnerability.remains>execute_time&focus+(focus.regendebuff.vulnerability.remains)>=70&focus+(focus.regendebuff.hunters_mark.remains)>=70)
actions+=/barrage,if=(target.time_to_20pct>10|target.health.pct<=20|spell_targets>1)&((buff.trueshot.down|(target.health.pct<=20&buff.bullseye.stack<29)|spell_targets>1)&debuff.hunters_mark.down|(debuff.hunters_mark.remains>execute_time&debuff.vulnerability.remains>execute_time&focus+(focus.regendebuff.vulnerability.remains)>=90&focus+(focus.regendebuff.hunters_mark.remains)>=90))
actions+=/call_action_list,name=targetdie,if=target.time_to_die<6&active_enemies=1
actions+=/call_action_list,name=patient_sniper,if=talent.patient_sniper.enabled
actions+=/call_action_list,name=non_patient_sniper,if=!talent.patient_sniper.enabled

actions.cooldowns=potion,name=prolonged_power,if=spell_targets.multishot>2&((buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23|target.time_to_die<62)
actions.cooldowns+=/potion,name=deadly_grace,if=(buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23|target.time_to_die<31
actions.cooldowns+=/trueshot,if=time<5|buff.bloodlust.react|target.time_to_die>=(cooldown+duration)|buff.bullseye.react>25|target.time_to_die<16

actions.non_patient_sniper=windburst
actions.non_patient_sniper+=/piercing_shot,if=focus>=100
actions.non_patient_sniper+=/sentinel,if=debuff.hunters_mark.down&focus>30&buff.trueshot.down
actions.non_patient_sniper+=/sidewinders,if=debuff.vulnerability.remains<gcd&time>6
actions.non_patient_sniper+=/aimed_shot,if=buff.lock_and_load.up&spell_targets.barrage<3
actions.non_patient_sniper+=/marked_shot
actions.non_patient_sniper+=/explosive_shot
actions.non_patient_sniper+=/sidewinders,if=((buff.marking_targets.up|buff.trueshot.up)&focus.deficit>70)|charges_fractional>=1.9
actions.non_patient_sniper+=/arcane_shot,if=!variable.use_multishot&(buff.marking_targets.up|(talent.steady_focus.enabled&(buff.steady_focus.down|buff.steady_focus.remains<2)))
actions.non_patient_sniper+=/multishot,if=variable.use_multishot&(buff.marking_targets.up|(talent.steady_focus.enabled&(buff.steady_focus.down|buff.steady_focus.remains<2)))
actions.non_patient_sniper+=/aimed_shot,if=!talent.piercing_shot.enabled|cooldown.piercing_shot.remains>3
actions.non_patient_sniper+=/arcane_shot,if=!variable.use_multishot
actions.non_patient_sniper+=/multishot,if=variable.use_multishot

actions.open=a_murder_of_crows
actions.open+=/trueshot
actions.open+=/piercing_shot
actions.open+=/explosive_shot
actions.open+=/barrage,if=!talent.patient_sniper.enabled
actions.open+=/arcane_shot,line_cd=16&!talent.patient_sniper.enabled
actions.open+=/sidewinders,if=(buff.marking_targets.down&buff.trueshot.remains<2)|(charges_fractional>=1.9&focus<80)
actions.open+=/marked_shot
actions.open+=/barrage,if=buff.bloodlust.up
actions.open+=/aimed_shot,if=(buff.lock_and_load.up&execute_time<debuff.vulnerability.remains)|focus>90&!talent.patient_sniper.enabled&talent.trick_shot.enabled
actions.open+=/aimed_shot,if=buff.lock_and_load.up&execute_time<debuff.vulnerability.remains
actions.open+=/black_arrow
actions.open+=/barrage
actions.open+=/arcane_shot
actions.open+=/aimed_shot,if=execute_time<debuff.vulnerability.remains
actions.open+=/sidewinders
actions.open+=/aimed_shot

actions.patient_sniper=marked_shot,cycle_targets=1,if=(talent.sidewinders.enabled&talent.barrage.enabled&spell_targets>2)|debuff.hunters_mark.remains<2|((debuff.vulnerability.up|talent.sidewinders.enabled)&debuff.vulnerability.remains<gcd)
actions.patient_sniper+=/windburst,if=talent.sidewinders.enabled&(debuff.hunters_mark.down|(debuff.hunters_mark.remains>execute_time&focus+(focus.regendebuff.hunters_mark.remains)>=50))|buff.trueshot.up
actions.patient_sniper+=/sidewinders,if=buff.trueshot.up&((buff.marking_targets.down&buff.trueshot.remains<2)|(charges_fractional>=1.9&(focus.deficit>70|spell_targets>1)))
actions.patient_sniper+=/multishot,if=buff.marking_targets.up&debuff.hunters_mark.down&variable.use_multishot&focus.deficit>2
spell_targets+gcdfocus.regen
actions.patient_sniper+=/aimed_shot,if=buff.lock_and_load.up&buff.trueshot.up&debuff.vulnerability.remains>execute_time
actions.patient_sniper+=/marked_shot,if=buff.trueshot.up&!talent.sidewinders.enabled
actions.patient_sniper+=/arcane_shot,if=buff.trueshot.up
actions.patient_sniper+=/aimed_shot,if=debuff.hunters_mark.down&debuff.vulnerability.remains>execute_time
actions.patient_sniper+=/aimed_shot,if=talent.sidewinders.enabled&debuff.hunters_mark.remains>execute_time&debuff.vulnerability.remains>execute_time&(buff.lock_and_load.up|(focus+debuff.hunters_mark.remains
focus.regen>=80&focus+focus.regendebuff.vulnerability.remains>=80))&(!talent.piercing_shot.enabled|cooldown.piercing_shot.remains>5|focus>120)
actions.patient_sniper+=/aimed_shot,if=!talent.sidewinders.enabled&debuff.hunters_mark.remains>execute_time&debuff.vulnerability.remains>execute_time&(buff.lock_and_load.up|(buff.trueshot.up&focus>=80)|(buff.trueshot.down&focus+debuff.hunters_mark.remains
focus.regen>=80&focus+focus.regendebuff.vulnerability.remains>=80))&(!talent.piercing_shot.enabled|cooldown.piercing_shot.remains>5|focus>120)
actions.patient_sniper+=/windburst,if=!talent.sidewinders.enabled&focus>80&(debuff.hunters_mark.down|(debuff.hunters_mark.remains>execute_time&focus+(focus.regen
debuff.hunters_mark.remains)>=50))
actions.patient_sniper+=/marked_shot,if=(talent.sidewinders.enabled&spell_targets>1)|focus.deficit<50|buff.trueshot.up|(buff.marking_targets.up&(!talent.sidewinders.enabled|cooldown.sidewinders.charges_fractional>=1.2))
actions.patient_sniper+=/piercing_shot,if=focus>80
actions.patient_sniper+=/sidewinders,if=variable.safe_to_build&((buff.trueshot.up&focus.deficit>70)|charges_fractional>=1.9)
actions.patient_sniper+=/sidewinders,if=(buff.marking_targets.up&debuff.hunters_mark.down&buff.trueshot.down)|(cooldown.sidewinders.charges_fractional>1&target.time_to_die<11)
actions.patient_sniper+=/arcane_shot,if=variable.safe_to_build&!variable.use_multishot&focus.deficit>5+gcdfocus.regen
actions.patient_sniper+=/multishot,if=variable.safe_to_build&variable.use_multishot&focus.deficit>2
spell_targets+gcd*focus.regen
actions.patient_sniper+=/aimed_shot,if=debuff.vulnerability.down&focus>80&cooldown.windburst.remains>focus.time_to_max

actions.targetdie=marked_shot
actions.targetdie+=/windburst
actions.targetdie+=/aimed_shot,if=debuff.vulnerability.remains>execute_time&target.time_to_die>execute_time
actions.targetdie+=/sidewinders
actions.targetdie+=/aimed_shot
actions.targetdie+=/arcane_shot

actions.trueshotaoe=marked_shot
actions.trueshotaoe+=/barrage,if=!talent.patient_sniper.enabled
actions.trueshotaoe+=/piercing_shot
actions.trueshotaoe+=/explosive_shot
actions.trueshotaoe+=/aimed_shot,if=(!talent.patient_sniper.enabled|talent.trick_shot.enabled)&spell_targets.multishot=2&buff.lock_and_load.up&execute_time<debuff.vulnerability.remains
actions.trueshotaoe+=/multishot

head=sea_stalkers_hood,id=134255,bonus_id=3473/1537/3337
neck=strand_of_the_stars,id=137487,bonus_id=3413/1502/1813
shoulders=shoulderguards_of_bane,id=133625,bonus_id=1727/1808/40/1492/1813
back=cape_of_the_duskwatch,id=137483,bonus_id=3414/1808/1507/1813
chest=sea_stalkers_shirt,id=134258,bonus_id=3474/1507/1674
wrists=runebands_of_the_worthy,id=133626,bonus_id=3410/1522/3337
hands=sea_stalkers_gloves,id=134253,bonus_id=3473/1512/3336
waist=laughing_sisters_pouchchain,id=139211,bonus_id=1805/43/1487
legs=felhammered_greaves,id=134483,bonus_id=3416/1522/3336
feet=black_venom_sabatons,id=139219,bonus_id=1805/1487
finger1=sephuzs_secret,id=132452,bonus_id=3459/3458
finger2=woebearers_band,id=133638,bonus_id=3412/1808/1502/1813
trinket1=bloodthirsty_instinct,id=139329,bonus_id=3379/1472/3337
trinket2=naraxas_spiked_tongue,id=137349,bonus_id=1727/1497/3336
main_hand=thasdorah_legacy_of_the_windrunners,id=128826,bonus_id=727,gem_id=137270/137412/137327/0,relic_id=1727:1492:1813/1727:1527:3337/3414:1517:3336/0

Gear Summary

gear_ilvl=861.93

gear_agility=13277

gear_stamina=22169

gear_crit_rating=5361

gear_haste_rating=2495

gear_mastery_rating=7958

gear_versatility_rating=2227

gear_avoidance_rating=404

gear_armor=2582

summon_pet=cat

End simulateText

Begin overrides

User-specified persistent global and player parameters will be set here.

End overrides

Begin final options

log=1
scale_only=none
dps_plot_stat=none

End final options

END

Thank you Guys in Advance

@Hyperion244
Hyperion244 commented Jan 9, 2017 edited

Begin final options
log=1
scale_only=none
dps_plot_stat=none
End final options

You have logging enabled, which forces iterations to 1. Go to the Options tab-->Globals---->Generate Debug--->None. I'm guessing yours is set to "log only" instead of "none".

@setjd
setjd commented Jan 10, 2017

It was set to gory details. Unfortunately the Problem isnt solved :( I have the theory that there is an issue with the html output. Is there a possibility to deactivate the Html output and just get the textfile?

@Collisionc
Contributor

I think you forgot to attach your dxdiag, try posting it again.

@Collisionc
Contributor

This may have been a issue that was fixed since you posted this, try the newest download at the top here:
http://downloads.simulationcraft.org/?C=M;O=D

Re-import your character and it should work, at least it does here.

@Collisionc Collisionc closed this Jan 15, 2017
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