TargetOptions

Serge Camille edited this page Aug 24, 2015 · 1 revision
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Enemy Health Options

Note that all enemy options should only be specified after you declare an enemy.

 enemy=Fluffy_Pillow
 enemy_health=2700000
 _additional options_

Fixed Health Percentage

Using enemy_fixed_health_percentage sets the enemy's health to a fixed percentage that will not change over the course of the sim.

 enemy=Bob_the_Dinosaur
 # Simulate a fight with a permanent execute range
 enemy_fixed_health_percentage=20

Initial Health Percentage

Using enemy_initial_health_percentage sets the enemy's health to start at a certain percentage. The percentage should be entered as a whole number.

  enemy=Fluffy_Pillow
  enemy_initial_health_percentage=20

Initial Health

Using enemy_health will allow you to set the starting health of the enemy, instead of having the sim calculate the enemy's health automatically.

 enemy=Fluffy_Pillow
 enemy_health=27000000

Enemy Death Percentage

Using enemy_death_pct you can tell the sim to kill the enemy early, like in the case of Ragnaros where he dies at 10% like a pansy.

 enemy=Ragnaros
 enemy_death_pct=10

TMI Standard Bosses

The default boss (Fluffy_Pillow) uses a mixture of abilities, but isn't regularly adjusted to content levels. For tanks, there are a set of "standard" bosses that are designed for generating reliable/repeatable TMI scores for tanks. These can be invoked by setting the tmi_boss option.

The format of this option is

T<tier #><difficulty><raid format>,

so for example T15N10 for the tier 15 10-man normal boss, T15H25 for the tier 15 25-man heroic boss, and so on. If the <raid format> is left blank, 25-man is assumed.

 enemy=Ted_the_Terrible
 tmi_boss=T15H10

Assigning a tank to enemy

You can use enemy_tank option to assign a target for this enemy.

 enemy=Mean_Fluffy_Pillow
 enemy_tank=Theck

Multiple Targets (AoE)

To simulate an AoE fight, simply define multiple enemies. This simple example simulates a fight with 4 targets:

 enemy=Fluffy_Pillow
 enemy=enemy2
 enemy=enemy3
 enemy=enemy4

Sim-wide Target Level

The option target_level allows you to specify what level all targets in the simulator should be. The default is three levels higher than the highest level character in the sim, normally 88.

 enemy=Bob_the_Dinosaur
 target_level=87
 # You can use multiple options at once
 # Bob starts at 90%  health and dies at 30%
 enemy_initial_health_percentage=90
 enemy_death_pct=30

Sim-wide Target Race

The target_race options allow you to specify what race all targets in the simulator are to kick in the effects of certain talents. (Exorcism for example.)

 enemy=Fred_the_Zombie
 target_race=undead