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Home to my various tests and demos using WebGL; see them in action at http://webgldemos.thoughtsincomputation.com
JavaScript Ruby
branch: master

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app tweaks and bugfixes; don't forget to migrate
autotest
config A game! A Real Game!
db
doc
features
lib A game! A Real Game!
public tweaks and bugfixes; don't forget to migrate
script
spec
test Initial commit: camera, shaders, height map, lighting, picking, textures
vendor
.gitignore Tweaks
Gemfile Forgot mysql bundle package for production.
Gemfile.lock
README.rdoc
Rakefile
config.ru
translate_bvh.rb

README.rdoc

important

This project contains the source files for my original WebGL demos and preliminary tests. I still come back to it as a reference point, because a lot of the code I wrote back then is still perfectly helpful now.

However, I've now begun on a full-fledged WebGL development framework that I'm tentatively calling Jax. Going forward, my efforts will be spent almost entirely on Jax, so I probably won't be updating this repository much. At some point I may even rework it to take advantage of Jax.

Jax is a featureful, Ruby-powered, Rails-like framework designed to rapidly spit out beautiful WebGL applications. Jax is designed to work with Rails out-of-the-box, but of course Rails is not a requirement to use Jax.

If you're interested in developing WebGL-enabled applications, either with or without Rails, you should hop on over to github.com/sinisterchipmunk/jax and see what it can do for you.

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