C++ C CMake Other
Latest commit cc26950 Feb 24, 2017 @matthew-mcallister matthew-mcallister committed with Fix some UI-related bugs (#672)
* Fix assertion failure when writing empty lumps

* Fix crash opening map editor with no tabs open

* Replace MapEditorWindow::createMap with chooseMap

In addition to sharing code with the main window, this fixes an
innocuous assertion error when the "new map" button is used to open the
map editor for the first time.

README.md

SLADE

It's a Doom Editor

About

SLADE3 is a modern editor for Doom-engine based games and source ports. It has the ability to view, modify, and write many different game-specific formats, and even convert between some of them, or from/to other generic formats such as PNG.

SLADE3 can be considered a successor to both SLumpEd and SLADE - it combines the features of both, to create an all-in-one editor. Why does it keep the name of what was previously just a map editor? Because it fits :)

Features

Here is a brief list of features implemented in the current version of SLADE:

Basic archive/resource editing
All the basic resource management features you'd expect: Create/Open/Save archives, import/export, ordering, rename, etc.

Simple tabbed interface
Open multiple archives at once and switch between them easily via tabs. This enables simple copy/paste from one archive to another, among many other benefits.

Many supported game formats
In addition to full Doom WAD and ZIP/PK3 support, many other game formats are supported, including:

  • Quake PAK/WAD2 and HUD image format
  • Build GRP and ART format images
  • Shadowcaster DAT/LIB along with most of its image formats
  • Amulets & Armor RES, MipImage and UI gfx
  • Many more

Advanced text editor
The SLADE3 text editor can recognise many text based languages, and provide syntax hilighting, function calltips and autocomplete for them. It also has a bunch of other useful text editing features such as autoindent and find / replace.

Graphic conversion
All supported graphic formats can be converted to PNG/DoomGfx/DoomFlat and more, with an advanced graphic conversion dialog that provides conversion options and previews.

Texture editing
Edit Doom composite textures (TEXTUREx) with the easy-to-use SLADE3 texture editor. Also fully supports ZDoom's enhanced composite texture format (TEXTURES).