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texture_top offset start point wrong #861
SLADE Version: (18.104.22.168)
I don' t know the right terminology, but I think these screenshots explain the problem
SW1GRAY, the dark switch, is texture_mid
Slade scales the texture from the middle of the height, while gzdoom does it from the bottom.
Well, I was looking into it myself. I posted some really bad solution before but deleted it, now here is a slightly better hack.