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DECORATE inheritance in 3D view #884

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AlpacaNox opened this Issue Jun 14, 2018 · 2 comments

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AlpacaNox commented Jun 14, 2018

SLADE Version: (v3.1.2 Beta 5)
Operating System: Arch Linux x86_64

Inheritance in Decorate is either fully or partially ignored in 3D view. So lets say you have 10 sprites of trees, you don't really want them to be different in scale, so you just make them to inherit it all from the first actor (the first tree) but it doesn't work that way, in the editor the scale of the actors who are supposed to inherit it resets to default (1.0) and so to avoid that you end up having to define the same parameters over and over again for each extra actor you'd want to use.
A little example:

actor Tree1 21107
{
//$Category Trees
  Height 40
  Radius 20
  Scale 1.0
  +SOLID
  States
  {
  Spawn:
    TR01 A 1
    Loop
  }
}

actor Tree2 : Tree1 21108
{
//$Category Trees
  States
  {
  Spawn:
    TR02 A 1
    Loop
  }
}

@AlpacaNox AlpacaNox closed this Jul 14, 2018

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Gaerzi Jul 14, 2018

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Why did you close the issue?

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Gaerzi commented Jul 14, 2018

Why did you close the issue?

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AlpacaNox Jul 15, 2018

Using .PK3 and placing all textures in the "patches" folder fixed the first issue for me.
The second one is still relevant so reopening.

AlpacaNox commented Jul 15, 2018

Using .PK3 and placing all textures in the "patches" folder fixed the first issue for me.
The second one is still relevant so reopening.

@AlpacaNox AlpacaNox reopened this Jul 15, 2018

@AlpacaNox AlpacaNox changed the title from Texture scaling in 3D view to DECORATE inheritance in 3D view Jul 15, 2018

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