Skip to content
A Voxel Engine
C C++
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
bin
src
LICENSE
README.md
Voxigine.sln
Voxigine.vcxproj
Voxigine.vcxproj.filters

README.md

Voxigine

Will eventually be some kind of voxel engine (ala Cube World / Minecraft). I was writing it mostly to get myself familiar with the OpenGL 3+ pipeline, shaders and all, but decided just to go with the oldschool fixed pipeline for now.

Planned Features:

  • Advanced OpenGL rendering, shaders and stuff, eventually
  • Scripted game systems via Lua, hopefully flexible enough to allow creation of any type of game (though if not, it'll likely be RPG-style, with procedurally generated landscapes/dungeons etc.)
You can’t perform that action at this time.