A quick and dirty example of the TS2068's 'extended color' mode.
Written to accompany my article on the TS2068.
Uses the sprites from the BIFROST*2 engine demo. These have been converted by rearrange_clite.py in the tools folder so that each row of pixel data is now followed by the corresponding attribute bytes. The new .bin is include; the original .clite can be found at the link above.
Assemble with Pasmo using pasmo -1 --tapbas main.asm ts2068.tap > debug.txt (or similar).
