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Try sending fake operator packets to support non-OP

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me4502 committed Aug 19, 2018
1 parent 4d0df10 commit a354267e852d81d1c2bac13eb46f811b9ee76999
@@ -33,6 +33,7 @@
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.gamemode.GameMode;
import com.sk89q.worldedit.world.gamemode.GameModes;
import org.bukkit.Bukkit;
@@ -252,6 +253,9 @@ public void sendFakeBlock(Vector pos, BlockStateHolder block) {
BukkitImplAdapter adapter = WorldEditPlugin.getInstance().getBukkitImplAdapter();
if (adapter != null) {
adapter.sendFakeNBT(player, pos, ((BaseBlock) block).getNbtData());
if (block.getBlockType() == BlockTypes.STRUCTURE_BLOCK) {
adapter.sendFakeOP(player);
}
}
}
}
@@ -113,4 +113,12 @@
* @param nbtData The NBT Data
*/
void sendFakeNBT(Player player, Vector pos, CompoundTag nbtData);
/**
* Make the client think it has operator status.
* This does not give them any operator capabilities.
*
* @param player The player
*/
void sendFakeOP(Player player);
}

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