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Commits on Oct 17, 2010
  1. Changed /descend to be a little more accurate, to not drop players fr…

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    …om a high distance, and to not drop players into the void.
Commits on Oct 16, 2010
Commits on Oct 15, 2010
  1. Added a workaround for onBlockDestroy providing (0, 0, 0). Setting ai…

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    …r no longer sets the data.
  2. Updated readme texts.

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  3. Added /fixwater.

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  4. Now using com.sk89q.worldedit.blocks.BlockType for block type queries…

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    …. rawSetBlock() now handles changes in block data. WorldEdit.getBlock() now supports specifying data and sign text.
  5. Added /editcut.

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Commits on Oct 14, 2010
  1. Fill routine is now no longer dependent on the state of a block as re…

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    …ported by the server (infinite recursion fixed on non-block items).
  2. Renamed hey0's plugin to SMWorldEdit. Made WorldEdit somewhat a singl…

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    …eton to hold the ServerInterface instance.
  3. Added /toggleplace which lets you perform actions that require one po…

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    …int to use position #1 rather than your feet.
  4. Changed super axe command to /,.

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  5. Added support for block data and sign texts. Decoupled more code from…

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    … the server modification.
Commits on Oct 13, 2010
  1. Changed everything to use BaseBlock, which supports block data and so…

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    …on some tile entity data.
  2. Added super pick axe and /..

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  3. Changed the clipboard so it doesn't store min/max anymore, just origi…

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    …n and offset. Added /editrotate.
  4. Re-implemented /forestgen in Java. This version does not replace exis…

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    …ting blocks. Undo system fixed.
  5. Removed edit scripts.

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  6. Added /ascend and /descend.

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  7. Fixed help for /editstack(air).

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Commits on Oct 12, 2010
Commits on Oct 11, 2010
  1. Removed scripting support.

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