Teapot Contest
C C++
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gfx
.gitignore
README
Screenshot.png
env.frag
main.cpp
makefile
metal.ppm
metal_mix.ppm
mixer.frag
model.cpp
model.h
readppm.cpp
readppm.h
shaderhelp.cpp
shaderhelp.h
teapot.obj
tex.frag
textureloader.c
textureloader.h
uffizi.ppm
vs_basic.vert

README

===============================================================================
 CS418 University of Illinois MP3
 Steven Kabbes :: skabbes2
===============================================================================
This mp showcases environment mapping and texture mapping onto a teapot.

Particularly, this implementation relies heavily on shaders to implement Phong
lighting, and sphere environment mapping.

To run the code, simply type make followed by ./mp3.

===============================================================================
 Special Features
===============================================================================
Press 'n' to toggle viewing normals
Press 't' to show only texture mapping
Press 'e' to show only environment mapping
Press 'm' to show a mixed texture and environment map filtered through a mask