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function Bottle(canvas) {
this.width = Bottle.WIDTH;
this.height = Bottle.HEIGHT;
this.time = 0;
this.threshold = 0.3;
this.doBlur = true;
this.doThreshold = true;
this.world = new B.World(Bottle.GRAVITY, false);
this.polys = [];
this.buildOuter();
this.addSpike(new B.Vec2( Bottle.SPIKE_EXTENT, 0), 1);
this.addSpike(new B.Vec2(-Bottle.SPIKE_EXTENT, 0), -1);
this.balls = [];
for (var i = 0; i < Bottle.BALL_COUNT; i++) {
this.addBall();
}
this.fps = new FPS();
var gl = this.gl = Igloo.getContext(canvas);
if (gl == null) {
alert('Could not initialize WebGL!');
}
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
gl.disable(gl.DEPTH_TEST);
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
function program(v, f) {
return new Igloo.Program(gl, 'src/' + v, 'src/' + f);
}
this.programs = {
balls: program('ball.vert', 'ball.frag'),
blur: program('identity.vert', 'blur.frag'),
threshold: program('identity.vert', 'threshold.frag'),
spikes: program('identity.vert', 'color.frag')
};
var spikes = [];
var w = this.width, h = this.height;
this.polys.forEach(function(poly) {
var x = poly.pos.get_x(), y = poly.pos.get_y();
poly.verts.forEach(function(vert) {
spikes.push((vert.get_x() + x) / w * 2);
spikes.push((vert.get_y() + y) / h * 2);
});
});
this.buffers = {
balls: new Igloo.Buffer(gl),
spikes: new Igloo.Buffer(gl, new Float32Array(spikes)),
quad: new Igloo.Buffer(gl, new Float32Array([
-1, -1, 1, -1, -1, 1, 1, 1
]))
};
this.fbo = gl.createFramebuffer();
this.textures = {
front: this.createTexture(),
back: this.createTexture()
};
}
Bottle.WIDTH = 50;
Bottle.HEIGHT = 70;
Bottle.FPS = 60;
Bottle.BALL_COUNT = 150;
Bottle.BALL_RADIUS = 1;
Bottle.BALL_DENSITY = 1;
Bottle.BALL_FRICTION = 0;
Bottle.BALL_RESTITUTION = 0.3;
Bottle.GRAVITY = new B.Vec2(0, -10);
Bottle.NGRAVITY = new B.Vec2(0, -Bottle.GRAVITY.get_y());
Bottle.FLIP_RATE = 2.4;
Bottle.SPIKE_THICKNESS = 12;
Bottle.SPIKE_EXTENT = 20;
/**
* @param {number} x A dimension
* @returns {number} The smallest power of 2 >= x
*/
Bottle.highest2 = function(x) {
return Math.pow(2, Math.ceil(Math.log(x) / Math.LN2));
};
Bottle.prototype.texScale = function() {
return vec2(Bottle.highest2(this.gl.canvas.width),
Bottle.highest2(this.gl.canvas.height));
};
/**
* @returns {WebGLTexture} An appropriately initialized intermediate texture
*/
Bottle.prototype.createTexture = function() {
var gl = this.gl, tex = gl.createTexture(),
scale = this.texScale();
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, scale.x, scale.y,
0, gl.RGBA, gl.UNSIGNED_BYTE, null);
return tex;
};
/**
* Swaps the front and back textures and bind the back texture.
*/
Bottle.prototype.swap = function() {
var gl = this.gl,
temp = this.textures.front;
this.textures.front = this.textures.back;
this.textures.back = temp;
gl.bindFramebuffer(gl.FRAMEBUFFER, this.fbo);
gl.bindTexture(gl.TEXTURE_2D, this.textures.back);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0,
gl.TEXTURE_2D, this.textures.back, 0);
gl.clearColor(0, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.bindTexture(gl.TEXTURE_2D, this.textures.front);
return this;
};
Bottle.prototype.buildOuter = function() {
var thickness = 0.1;
var box = new B.PolygonShape(), def = new B.BodyDef();
def.set_position(new B.Vec2(this.width / 2, 0));
box.SetAsBox(thickness / 2, this.height / 2);
this.world.CreateBody(def).CreateFixture(box, 0);
def.set_position(new B.Vec2(-this.width / 2, 0));
box.SetAsBox(thickness / 2, this.height / 2);
this.world.CreateBody(def).CreateFixture(box, 0);
def.set_position(new B.Vec2(0, this.height / 2));
box.SetAsBox(this.width / 2, thickness / 2);
this.world.CreateBody(def).CreateFixture(box, 0);
def.set_position(new B.Vec2(0, -this.height / 2));
box.SetAsBox(this.width / 2, thickness / 2);
this.world.CreateBody(def).CreateFixture(box, 0);
};
Bottle.prototype.addSpike = function(pos, dir) {
var thickness = Bottle.SPIKE_THICKNESS;
var def = new B.BodyDef();
def.set_position(pos);
var verts = [
new B.Vec2(dir * this.width / 2 - pos.get_x(), dir * thickness / 2),
new B.Vec2(0, 0),
new B.Vec2(dir * this.width / 2 - pos.get_x(), dir * -thickness / 2)
];
this.polys.push({pos: pos, verts: verts});
var fix = new B.FixtureDef();
fix.set_shape(createPolygonShape(verts));
fix.set_density(1.0);
fix.set_friction(0);
this.world.CreateBody(def).CreateFixture(fix);
};
Bottle.prototype.random = function() {
return new B.Vec2(Math.random() * this.width - (this.width / 2),
Math.random() * this.height - (this.height / 2));
};
Bottle.prototype.addBall = function(pos) {
pos = pos || this.random();
var def = new B.BodyDef();
def.set_position(pos);
def.set_type(B.b2_dynamicBody);
var circle = new B.CircleShape();
circle.set_m_radius(Bottle.BALL_RADIUS);
var mass = new B.FixtureDef();
mass.set_shape(circle);
mass.set_density(Bottle.BALL_DENSITY);
mass.set_friction(Bottle.BALL_FRICTION);
mass.set_restitution(Bottle.BALL_RESTITUTION);
this.balls.push(this.world.CreateBody(def).CreateFixture(mass));
};
Bottle.prototype.render = function() {
var gl = this.gl;
var w = this.gl.canvas.width, h = this.gl.canvas.height;
var sx = w / this.width * 2, sy = h / this.height * 2;
/* Update balls vertex attribute. */
var pos = new Float32Array(this.balls.length * 2);
for (var i = 0; i < this.balls.length; i++) {
var p = this.balls[i].GetBody().GetPosition();
pos[i * 2 + 0] = p.get_x() / w * sx;
pos[i * 2 + 1] = p.get_y() / h * sy;
}
this.buffers.balls.update(pos);
this.swap();
gl.bindTexture(gl.TEXTURE_2D, this.textures.front);
this.programs.balls.use()
.attrib('ball', this.buffers.balls, 2)
.uniform('size', Bottle.BALL_RADIUS * sx)
.draw(gl.POINTS, this.balls.length);
this.swap();
if (this.doBlur) {
this.programs.blur.use()
.attrib('position', this.buffers.quad, 2)
.uniform('base', 0, true)
.uniform('scale', this.texScale())
.uniform('dir', vec2(0.0, 1.0))
.draw(gl.TRIANGLE_STRIP, 4);
this.swap();
this.programs.blur
.uniform('dir', vec2(1.0, 0.0))
.draw(gl.TRIANGLE_STRIP, 4);
this.swap();
}
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
this.programs.threshold.use()
.attrib('position', this.buffers.quad, 2)
.uniform('base', 0, true)
.uniform('scale', this.texScale())
.uniform('copy', !this.doThreshold, true)
.uniform('threshold', this.threshold)
.draw(gl.TRIANGLE_STRIP, 4);
this.programs.spikes.use()
.attrib('position', this.buffers.spikes, 2)
.uniform('color', vec4(0.5, 0.5, 0.5, 1.0))
.draw(gl.TRIANGLES, this.polys.length * 3);
};
Bottle.prototype.step = function() {
this.fps.tick();
this.time += 1 / Bottle.FPS;
if (Math.sin(this.time / Bottle.FLIP_RATE * Math.PI) < 0) {
this.world.SetGravity(Bottle.NGRAVITY);
} else {
this.world.SetGravity(Bottle.GRAVITY);
}
this.world.Step(1 / 30, 8, 3);
};