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Commits on May 9, 2009
  1. Reduced sky render to single-pass, which also made clouds higher res …

    ShamusYoung committed May 9, 2009
    …and eliminated a texture. Also took a stab at clean up the unholy mess that is CTexture::Rebuild.
Commits on May 8, 2009
  1. Killed the last of the memory leaks, and included a change to Entity.…

    ShamusYoung committed May 8, 2009
    …h, which should have been with PREVIOUS memory-leak plugs.
  2. Integrated hip new vector use that all the young people are into thes…

    ShamusYoung committed May 8, 2009
    …e days, from Bryan Kadzban. Much cleaner.
  3. Removed framerate limit on visibility updates. The performance gain w…

    ShamusYoung committed May 8, 2009
    …as too small to measure, and it led to single-frame instances of missing buildings when the camera jumped large distances.
  4. Added new "fade-in" mode that constructs city of wire & primitives an…

    ShamusYoung committed May 8, 2009
    …d slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h.
  5. A re-submit of the memory leak fix, which I thought was already check…

    ShamusYoung committed May 8, 2009
    …ed in? Also some code cleaning.
Commits on May 7, 2009
  1. Loading screen compile is a little smarter with CPU cycles, which sho…

    ShamusYoung committed May 7, 2009
    …uld make things load faster. Code cleanup.
  2. Re-submit of an existing change, because svn is telling me r14 change…

    ShamusYoung committed May 7, 2009
    …s aren't there: Added more variety to tower-type buildings. Prevented the "steps" look those
    
    buildings were sometimes prone to have.
  3. Unified windows Procs to eliminate redundant code. New dev keyboard c…

    ShamusYoung committed May 7, 2009
    …amera controls. Screensaver now timer-based instead of waiting for WM_PAINT.
Commits on May 6, 2009
  1. Added more variety to tower-type buildings. Prevented the "steps" loo…

    ShamusYoung committed May 6, 2009
    …k those buildings were sometimes prone to have.
  2. Fixed bug where running at low resolutions or on integrated graphics …

    ShamusYoung committed May 6, 2009
    …with low texture size limits would end up generating all black textures.
Commits on May 5, 2009
  1. Fixed memory getting trashed when camera leaves world bounds. (Only a…

    ShamusYoung committed May 5, 2009
    …ffects dev mod, not screen saver.)
Commits on May 3, 2009
  1. Initial directory structure.

    (no author) committed May 3, 2009