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Shamus Young's procedural city project http://www.shamusyoung.com/twentysidedtale/?p=2940
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Latest commit ea90760 @ShamusYoung ShamusYoung Reduced sky render to single-pass, which also made clouds higher res …
…and eliminated a texture. Also took a stab at clean up the unholy mess that is CTexture::Rebuild.
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Building.cpp Integrated hip new vector use that all the young people are into thes…
Building.h Initial check-in of project.
Camera.cpp New camera controls - Should have been checked in with previous changes.
Camera.h New camera controls - Should have been checked in with previous changes.
Car.cpp Car tail lights now dimmer, shorter, and look better. Code cleanup.
Car.h Initial check-in of project.
Deco.cpp Integrated hip new vector use that all the young people are into thes…
Deco.h Fixed memory leak with Light Strips. (Streetlights)
Entity.cpp Added new "fade-in" mode that constructs city of wire & primitives an…
Entity.h Killed the last of the memory leaks, and included a change to Entity.…
Ini.cpp Initial check-in of project.
Ini.h Initial check-in of project.
Light.cpp Added new "fade-in" mode that constructs city of wire & primitives an…
Light.h Initial check-in of project.
Macro.h Initial check-in of project.
Math.cpp Added a missing 'f', which flagged warnings on some compilers.
Math.h Initial check-in of project.
Mesh.cpp Killed the last of the memory leaks, and included a change to Entity.…
Mesh.h Killed the last of the memory leaks, and included a change to Entity.…
PixelCity.dsp Moved program parameters to win.h, more cleanup, comments added.
Random.cpp Initial check-in of project.
Random.h Initial check-in of project.
Render.cpp Fix of mysterious "black text" bug.
Render.h Added new "fade-in" mode that constructs city of wire & primitives an…
Sky.cpp Reduced sky render to single-pass, which also made clouds higher res …
Sky.h Initial check-in of project.
Texture.cpp Reduced sky render to single-pass, which also made clouds higher res …
Texture.h Reduced sky render to single-pass, which also made clouds higher res …
Visible.cpp Removed framerate limit on visibility updates. The performance gain w…
Visible.h Initial check-in of project.
Win.cpp Added new "fade-in" mode that constructs city of wire & primitives an…
Win.h Added new "fade-in" mode that constructs city of wire & primitives an…
World.cpp Reduced sky render to single-pass, which also made clouds higher res …
World.h Added new "fade-in" mode that constructs city of wire & primitives an…
glBbox.cpp Initial check-in of project.
glMatrix.cpp Added versioning info. Also some scattershot code cleanup.
glQuat.cpp Initial check-in of project.
glRgba.cpp Initial check-in of project.
glTypes.h Initial check-in of project.
glVector2.cpp Initial check-in of project.
glVector3.cpp Added versioning info. Also some scattershot code cleanup.
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