synSpace Map Editor
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README.md
UNLICENSE
barxpar.dat
blank.ico
cross1.ico
defaults.dat
frmColor.frm
frmColor.frx
frmCredit.frm
frmCredit.frx
frmDeletearea.frm
frmDeletearea.frx
frmDisplay.frm
frmDisplay.frx
frmEdit.frm
frmEdit.frx
frmFillarea.frm
frmFillarea.frx
frmMap.frm
frmMap.frx
frmOpenSave.frm
frmOpenSave.frx
frmOptimizer.frm
frmOptimizer.frx
frmPain.frm
frmPain.frx
frmSave.frx
frmSelector.frm
frmSelector.frx
icon.ico
mapdefs.dat
mdiMain.frm
mdiMain.frx
modMain.bas
pupstyle.dat
readme.txt
ssMapEdt.vbp
ssMapEdt.vbw

README.md

synSpace Map Editor

Exactly ten years ago, in 2004, I released the second version of the synSpace Map Editor for a game called synSpace. The game never had an official map editor, so my editor became the de facto map editor.

That's also the original build, since I've lost the ability to actually compile it anymore.

WarpBase.ini screenshot

While it was fairly effective at its job, it's an ugly, horrible mess of Visual Basic 5.0, born out of my amateur programming skills at the time. I originally released the source code with the binary but, out of ignorance, never properly marked it suitably as open source software. To celebrate its 10th anniverary, I hereby release the entire thing into the public domain. You can ignore any statements contradicting this in the original sources. I leave them there for historical reference.