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glsl: Fix Android build

The build was broken by the line below, added in commit 4f82fed.
  s_expression.cpp:26: #include <limits>

Mesa's half of the fix is to add 'external/astl/include' to the include
path. The other half of the fix requires implementing
numeric_limits<float>::infinity() in astl, for which I have patches
submitted upstream for review.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
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1 parent 1924671 commit 5497cc428fa7c6670d252d34f4a67c9498ae3895 @chadversary chadversary committed Feb 8, 2012
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  1. +1 −0 src/glsl/Android.mk
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@@ -39,6 +39,7 @@ LOCAL_SRC_FILES := \
$(LIBGLSL_CXX_FILES)
LOCAL_C_INCLUDES := \
+ external/astl/include \
$(MESA_TOP)/src/mapi \
$(MESA_TOP)/src/mesa

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