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glsl: Fix Android build
The build was broken by the line below, added in commit 4f82fed. s_expression.cpp:26: #include <limits> Mesa's half of the fix is to add 'external/astl/include' to the include path. The other half of the fix requires implementing numeric_limits<float>::infinity() in astl, for which I have patches submitted upstream for review. Signed-off-by: Chad Versace <firstname.lastname@example.org>
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