…no Flame for The Orb Whisperer achievement, thanks Shocker for noticing
Scripts/Icecrown Citadel: Fixed Professor Putricide adds chasing different targets than selected. Scripts/Icecrown Citadel: Fixed Coldflame ticking twice because of too close spawning. Scripts/Icecrown Citadel: Fixed Coldflame affecting spiked targets.
…lying with with *characters*.sql file mask)
…the last of them caused by this area of the core.
… display errors on nano. Thanks to Aokromes for pointing out.
…quest credit from NPC_TAMARA
…leton destructor. Core/Transports: Properly delink units from transports on transport desutruction. - Thanks to Shauren for help. Core/ObjectAccessor: Unload corpse 'storage' in added UnloadAll method called in WorldRunnable postservice hook. Core/Master: Change some postservice queries to syncrhonous (direct) execution to ensure execution on shutdown Core/Master: Remove redundant calls to ACE::init and ACE::fini These changes were made to fix crash/freeze issues on shutdown.
Signed-off-by: Manuel <firstname.lastname@example.org>
…xes a possible desyncrhonisation issue when DatabaseWorkerPool calls wait() on the workers.
…000100). Spells with this attribute flag (Avenger's Shield, Hammer of Righteousness, Shield of Righteousness, Felguard Cleave, Fel Iron Bomb) will ignore secondary targets that are under the effect of crowd control aura's. Thanks to Shauren for advices.
…ce's summon list, not before
Signed-off-by: Shauren <email@example.com>
Closes #234 Signed-off-by: Shauren <firstname.lastname@example.org>
…kinning) Signed-off-by: Shauren <email@example.com>
…tion. It will enable add friends which have moderators (or more) status in other realms and cease undue AH activity logging from those same accounts. Signed-off-by: click <firstname.lastname@example.org>
…culties and removed hacks for it Signed-off-by: Shauren <email@example.com>
…st: Breaking Through (11898). Thanks to Svannon for original code and joint brainstorming session. Closes issue #194
…arded state by implementing QUEST_STATUS_REWARDED. The latter is not used in the database explicitly, only in the core. This is to prevent overhead by iterating over the rewarded quests storage multiple times. All relevant upper level code has been updated accordingly to the best of my ability.
Dump found here: http://pastebin.com/2GZ3t5v4
…wn in authserver and worldserver. Prevent multiple calls and make it more elegant.
- Implement DatabaseWorkerPool::DirectCommitTransaction for synchronous transaction execution (as opposed to asynchronous/enqueued). - Add MySQL errno 1213 "Deadlock found when trying to get lock; try restarting transaction" handler. If 1213 is called the core will retry to directly execute the transaction a maximum of 5 times.
* Call EnterEvadeMode before teleporting players to entrance - prevents players being stuck in combat * Fixed Gaseous Blight stacking damage * Properly initialize phase for Professor Putricide when entering combat * Fixed Blood Nova and Boiling Blood abilities of Deathbringer Saurfang