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Deploy to Heroku

roblox-js-server

This is a primitive example server that uses my roblox-js library, allowing users to execute site actions from in-game via HttpService.

Instructions

Go to settings.json and set username and password to the username and password of the ROBLOX account you want to use. The key field is essentially a password for the site (to prevent strangers from accessing account functions). There is also an optional setting maximumRank which can be used to prevent attacks. User's above this rank are immune from having their rank changed and attempts to change a user's rank to something above this will be rejected. I recommend generating a random string or just smashing your keyboard since this will typically be accessed by another script that doesn't have to memorize said key.

Free Host Tutorial

  1. Go to heroku.com and sign up for an account.
  2. Install heroku command line tools.
  3. Download this repository and unzip.
  4. Open the settings.json file and fill in the fields "username", "password", and "key" in the quotes after each.
  5. Open a terminal or command prompt and type cd , then drag the folder into the window and release. It should fill in the path name afterwards. Hit enter.
  6. Type in heroku login and type in the username and password of the account you made in step 1.
  7. Type in git init [Enter] followed by git add --all [Enter] and then git commit -am "Initial" [Enter]
  8. Type in heroku create [Enter]; you can put in a custom name after the command as well. eg. heroku create roblox-js-server
  9. Finally type git push heroku master [Enter] and let it go through. If all goes well it will deploy after a minute or two and will tell you the url of your server around the end of the process.

Updating

To update the server files on heroku (esp. server.js):

  1. Go to your original roblox-js-server folder and delete all files EXCEPT settings.json (unless you want to reenter info)
  2. Redownload the repository and unzip
  3. Drag all the files in the new folder you downloaded into the old one EXCEPT for settings.json
  4. Open a terminal or command prompt and type cd , then drag the folder into the window and release. Hit enter.
  5. Type in git add --all [Enter]
  6. Type in git commit -am "Update" [Enter]
  7. Type in git push heroku master [Enter] and let it run.

Sometimes you also have to update dependency files like roblox-js which the module requires:

  1. Open a terminal or command prompt and type cd , then drag the folder into the window and release. Hit enter.
  2. Type in heroku config:set NODE_MODULES_CACHE=false [Enter]
  3. Type in git commit --allow-empty -m "Rebuild" [Enter]
  4. Type in git push heroku master [Enter] and let it run
  5. Type in heroku config:unset NODE_MODULES_CACHE [Enter]

Lua Example

A module script is available in lua/server.mod.lua that allows you to use functions to send commands to the server. An initializer function is returned by the module and requires the arguments domain and key. If the third group argument is provided, the returned table will automatically call group-related functions with that groupId, otherwise it has to be the first argument.

The commands promote, demote, setRank, shout, post, handleJoinRequest, forumPostNew, forumPostReply, and message are available, all arguments are in the same order as they are in the documentation, with parameters first and then each body argument in order (excluding key). The return value of the function is the decoded table that the API returns.

Example usage, assuming ModuleScript is named "Server" and is in the same directory as the script (eg. both ServerScriptService):

local server = require(script.Parent.Server)
local domain = 'rbx-js.herokuapp.com' -- Make sure there is no http:// in here!
local key = '/UAO9lTOYapr8ecV8cs/t3cP9c7na6rKHfRn7M6GDct+PdJyQJ40Jebe+CKZDgKV8TRLtbBqfhJc/eHNC7RHA8BCKkrFOkaIKC9/ripy34QzLq3m2qqy/GdyCg/5KHFUPbsuRNetr52ZP+6E2puKWrR9XvuAMG9bq+X02luwmID6aU7YBpq7sALl21Pv0OB4wy43VhuI3esN8w/Rl0ZC3LiJWwMv8PnwCKqgmq9L9UXLVBEPNJ9Plcv73+QqArHqiZ/qtrJO88='
local groupId = 18
local userId = game:GetService'Players':GetUserIdFromNameAsync'Shedletsky'
local api = server(domain, key, groupId)
print(api.promote(userId).message)
print(api.message(userId, 'Subject', 'Body').message)
print(api.getBlurb(1).data.blurb)

Documentation

METHOD /example/{argument1: type}/{argument2: type}/[optional argument: type]?[optional_argument: type]&[optional_argument2: type]

Example usage

{argument3: type}

Description

Post data is under the header, in this example is starts with argument 3. This should be sent in json format or it will not be read correctly. All functions respond with a json table containing the fields error, message, and data. The error field is always visible but may be null, the message field contains a human-readable message summarizing the pages action, and data contains response data from the API is applicable.

[response1: type, reponse2: type]

POST /demote/{group: number}/{target: number}

/demote/18/2470023
{"key": "hunter2"}

{key: string}

Sets the role of the player to the adjacent lower-rank role.

[newRankName: string, newRank: number, newRoleSetId: number]

GET /getBlurb/{userId: number}

/getBlurb/2470023

Gets the blurb of the user with userId.

[blurb: string]

POST /getPlayers/delete/{uid: string}

/getPlayers/delete/2f08e9796a
{"key": "hunter2"}

{key: string}

Deletes the getPlayers job with id uid from the filesystem if complete or the list if not. Note that if it is not complete it will still be running on the server though it cannot be accessed.

POST /getPlayers/make/{group: number}/[rank: number]?[limit: number]&[online: boolean]

/getPlayers/make/147864?limit=1&online=false
{"key": "hunter2"}

{key: string}

Gets the players in group with group ID group. If rank is not specified it gets all players from all ranks, otherwise it gets all players from the role with that rank. If online is true only online users will be collected. If limit is enabled users will be returned in the same order they are visible in the group pages to the set number and forever if the number is -1. Note that this slows down the function considerably. The function returns a uid that can eventually be used to get the resulting player list (if the page just waited it could time out since this action can take a while). The file containing players is stored on the file system in the folder players and is not cleared by this script, therefore the result will be usable across restarts. See below for retrieving.

[uid: number]

GET /getPlayers/retrieve/{uid: string}

/getPlayers/retrieve/2f08e9796a

Gets the result of the getPlayers job, returning progress in percent when not complete while complete denotes whether or not it is. The players are in json object players.

[progress: number, complete: boolean, players (object): {username (string): userId (number)}]

POST /handleJoinRequest/{group: number}/{username: string}/{accept: boolean}

/handleJoinRequest/18/Froast/true
{"key": "hunter2"}

{key: string}

Searches for the join request of user with username username in the group with group ID group and accepts them if accept is true and denies them if it is false (note that for either case you still need the parameter in the url)

POST /message/{recipient: number}

/message/2470023
{"subject": "Test", "body": "Test", "key": "hunter2"}

{subject: string, body: string, key: string}

Messages user with ID recipient with a message that has subject subject and body body.

POST /promote/{group: number}/{target: number}

/promote/18/2470023
{"key": "hunter2"}

{key: string}

Sets the role of the player to the adjacent higher-rank role.

[newRankName: string, newRank: number, newRoleSetId: number]

POST /setRank/{group: number}/{target: number}/{rank: number}

/setRank/18/2470023/2
{"key": "hunter2"}

{key: string}

Sets rank of player with user ID target to rank with rank number rank in group with group ID group. Responds with the role set ID of the user's updated rank, newRoleSetId.

[newRoleSetId: number]

POST /shout/{group: number}

/shout/18
{"message": "Test", "key": "hunter2"}

{message: string, key: string}

Shouts in group with group ID group and the message message.

POST /post/{group: number}

/post/18
{"message": "Test", "key": "hunter2"}

{message: string, key: string}

Posts a message to the wall in group with group ID group and the message message.

POST /forumPost/new/{forumId: number}?[locked: boolean]

/forumPost/new/32?locked=true
{"subject": "Test", "body": "Test", "key": "hunter2"}

NOTE: Lua function name is 'forumPostNew'

{subject: string, body: string, key: string}

Creates a new forumPost with subject subject and body body in forum with id forumId. If locked is true the replies to the post will be disabled.

[newPostId: number]

POST /forumPost/reply/{postId: number}?[locked: boolean]

/forumPost/reply/201983178?locked=true
{"body": "Test", "key": "hunter2"}

NOTE: Lua function name is 'forumPostReply'

{body: string, key: string}

Replies to forumPost with postId postId, the reply has the body body. If locked is true the replies to the post will be disabled.

[newPostId: number]

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Example server using roblox-js module

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