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# Fun with WebGL 2.0 - 057 - Particles with Animated Texture Masks | ||
**Description**: | ||
Being inspired by a tutorial from CFN, we attempt to take the idea into a different direction. We grayscale the texture atlas to use them as mask data to create a "black fire" type of effect. We learn how to use the atlas to create a particle that acts like an animated sprite. Then we play around with math to manipulate the texture mask in various way to explore what looks we can generate. Once a single particle is setup, we make a bunch of them and watch them go. | ||
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### Links of Interest | ||
http://www.chinedufn.com/webgl-particle-effect-billboard-tutorial/ | ||
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### Links | ||
* [Lesson on Youtube](https://youtu.be/0vdWRvs2i-8) | ||
* [Youtube Series PlayList](https://www.youtube.com/playlist?list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF) | ||
* [Fungi Git Change 1](https://github.com/sketchpunk/FunWithWebGL2/commit/a68c600abb805422bb8d5ac85d99182b7932fdad) |