From ce5cec317c9429ecb84132f3c26b9b3820b7a74c Mon Sep 17 00:00:00 2001 From: Vor Date: Mon, 27 Nov 2017 13:42:40 -0500 Subject: [PATCH] Updating readmes --- lesson_056/README.md | 2 +- lesson_057/README.md | 11 +++++++++++ 2 files changed, 12 insertions(+), 1 deletion(-) create mode 100644 lesson_057/README.md diff --git a/lesson_056/README.md b/lesson_056/README.md index f0ac1cd..8077d4b 100644 --- a/lesson_056/README.md +++ b/lesson_056/README.md @@ -6,6 +6,6 @@ Continuing the previous video on billboarding, we create random particle quads t ### Links -* [Lesson on Youtube]() +* [Lesson on Youtube](https://youtu.be/cbue2vBcgq4) * [Youtube Series PlayList](https://www.youtube.com/playlist?list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF) * [Fungi Git Change 1](https://github.com/sketchpunk/FunWithWebGL2/commit/1115c9b89fa77eb733232499074a35f59b3e2bce) diff --git a/lesson_057/README.md b/lesson_057/README.md new file mode 100644 index 0000000..65b15d5 --- /dev/null +++ b/lesson_057/README.md @@ -0,0 +1,11 @@ +# Fun with WebGL 2.0 - 057 - Particles with Animated Texture Masks +**Description**: +Being inspired by a tutorial from CFN, we attempt to take the idea into a different direction. We grayscale the texture atlas to use them as mask data to create a "black fire" type of effect. We learn how to use the atlas to create a particle that acts like an animated sprite. Then we play around with math to manipulate the texture mask in various way to explore what looks we can generate. Once a single particle is setup, we make a bunch of them and watch them go. + +### Links of Interest +http://www.chinedufn.com/webgl-particle-effect-billboard-tutorial/ + +### Links +* [Lesson on Youtube](https://youtu.be/0vdWRvs2i-8) +* [Youtube Series PlayList](https://www.youtube.com/playlist?list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF) +* [Fungi Git Change 1](https://github.com/sketchpunk/FunWithWebGL2/commit/a68c600abb805422bb8d5ac85d99182b7932fdad)