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Haris Skiadas edited this page Jan 14, 2015 · 2 revisions

HealCalc is a project essentially run by one person on his off-time. I am not planning to make money off of it at any point, and you will never see any ads on the site.

But, I could really use some help, especially since I do not have the time to check the numbers ingame for all specs, and I don't have a lvl 100 from each spec.

If you have some time and want to help get the site back to a working state, here's how you can help:

  • We could use people with lvl 100 healers to do in-game testing as well as editing of the corresponding wiki page information. This is at the moment the most critical step, as I cannot test all classes and wowhead tooltips are not always 100% reliable.
  • If you have an artistic side, we could really use some help making the site look better.
  • We could really use people with Javascript skills to update the code.

If you are interested in helping out with one of these, then you will need to create a (free) GitHub account, then add your information to the Collaborators page. No coding knowledge needed, but you will likely need to learn a little bit about GitHub's Markdown syntax, which is not unlike what you find in most Wikis.

In-game testing

The main thing needed at the moment is the collection of information regarding each class' abilities and spell behavior. A sample on which to base your work for other classes is the Disc page.

We need a similar page for each healer spec.

You can help by either writing/editing the pages, or by simply reporting on things that are wrong.

You can use the issues page to raise questions if you don't want to edit the wiki directly. Use appropriate labels.

The basic testing needed would go something like this:

  • Look up the spell in wowhead. Multiply its mana cost by 160000 and verify the cost with the in-game tooltip.
  • Verify that the coefficient matches the ingame behavior. Typically the ingame tooltip should be coef * sp * (1+mastery effect) * (1+versatility) * other effects. Test that formula in-game, figuring out the appropriate "other effects" (class/spec buffs etc).
  • If there are discrepances, report what you computed/expected, and what the actual values were, ideally for a couple of different stat values.
  • Verify that the spell has the ability to crit.
  • Verify that the spell has the ability to multistrike.