Haxe Roundup № 336
Jeff Ward has released version
0.4.0 of HxScout, which is built with
the latest and greatest HXCPP to provide a faster app, new and improved File
dialogs, thanks to the recent release of linc_dialogs, and so
With Jeff's experience work with the HXCPP target, he has posted his knowledge of working with async sockets over on Stack Overflow.
Tecteun tweeted to me that DASH PLAY, which he worked on, has been
released to the public. DASH PLAY is a Haxe
3.1 library implementing a DASH
Dynamic Adaptive Streaming over HTTP (DASH), also known as MPEG-DASH, is an adaptive bitrate streaming technique that enables high quality streaming of media content over the Internet delivered from conventional HTTP web servers.
That's pretty damn impressive.
While we are talking about Ruby, Paul Fitzpatrick has released version
rb_v3.1.1_9 of his Ruby target, which is the unofficial official? Ruby
target for Haxe, which supports Ruby
1.9.3p194 and greater.
Sven Bergström has published over on the snõwkit community site dev log #7, embers, which introduces a brand new, low level and minimal, future focused renderer. It instantly reminded me of Kha's “generational” API.
Three impressive videos have been released this week onto YouTube:
- Haxe and OpenFL Octree ellipsoid collision response by Djoker Soft
- Haxe and OpenFL Octree ellipsoid collision response on terrain and mesh by Djoker Soft
- Haxe and OpenFL PiratePig demo running on a Raspberry Pi 2 by Patrick Gutlich
Pete Shand released Haxe Starling version
0.3.4 onto HaxeLib
which builds on top of OpenFL, allowing you to build for native and HTML5
platform targets. Pete has also created a Bunnymark benchmark, built using
the latest speed improvements landing in