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Skeleton: fixed comparison of transition tags during construction.
At the time of skeleton construction DFA has just been build and all tags in it are just raw pointers to lists of commands. These pointers are unique for each transition (tags are not shared between transitions). This means, comparing tags for different transitions will always result in 'not equal', except if both transitions have no tags (pointers are NULLs). Found by slyfox's fuzzer. ;)
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