For example, [*\xD7] { return op_type(10, 1); } // multiply is not the same as [*×] { return op_type(10, 1); } The later is clearly more reader-friendly.
For example,
[*\xD7] { return op_type(10, 1); } // multiply
is not the same as
[*×] { return op_type(10, 1); }
The later is clearly more reader-friendly.