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05 PRINT "Index"


This repository contains a naive implementation of BASIC, written in Golang.

If you'd prefer to see a more "real" interpreted language, implemented in Go, you might prefer monkey.

The implementation is simple for two main reasons:

  • There is no UI, which means any and all graphics-primitives are ruled out.
    • However the embedded sample, described later in this file, demonstrates using BASIC to create a PNG image.
    • There is also a HTTP-based BASIC server, also described later, which allows you to create images "interactively".
  • I didn't implement the full BASIC set of primitives.
    • Although most of the commands available to the ZX Spectrum are implemented. I only excluded things relating to tape, PEEK, POKE, etc.
    • If you want to add new BASIC keywords this is easy, and the samples mentioned above do that.

The following obvious primitives work as you'd expect:

  • DIM
  • END
    • Exit the program.
  • GOTO
    • Jump to the given line.
    • Used to call the subroutines at the specified line.
  • IF / THEN / ELSE
    • Conditional execution.
    • Allow reading a string, or number (see later note about types).
  • LET
    • Assign a value to a variable, creating it if necessary.
  • FOR & NEXT
    • Looping constructs.
    • Print a string, an integer, or variable.
    • Multiple arguments may be separated by commas.
  • REM
    • A single-line comment (BASIC has no notion of multi-line comments).
  • SWAP
  • DEF FN & FN

Most of the maths-related primitives I'm familiar with are also present, for example SIN, COS, PI, ABS, along with the similar string-related primitives:

    • Returns the length of a string "STEVE" (5).
  • LEFT$ "STEVE", 2
    • Returns the left-most 2 characters of "STEVE" ("ST").
  • RIGHT$ "STEVE", 2
    • Returns the right-most 2 characters of "STEVE" ("VE").
  • CHR$ 42
    • Converts the integer 42 to a character (*). (i.e. ASCII value.)
  • CODE " "
    • Converts the given character to the integer value (32).

20 PRINT "Limitations"

This project was started as a weekend-project, although it has subsequently been improved and extended.

The code has near-total test-coverage, and has been hammered with multiple days of fuzz-testing (i.e. Feeding random programs into the interpreter to see if it will die - see for more details on that.)

That said there are some (obvious) limitations:

  • Only a single statement is allowed upon each line.
  • Only a subset of the language is implemented.
    • If there are specific primitives you miss, then please report a bug.
      • The project is open to suggestions, but do bear in mind the project goals listed later on.
  • When it comes to types only floating-point and string values are permitted.
    • There is support for arrays but only one or two dimensional ones.


Arrays are used just like normal variables, but they need to be declared using the DIM statement. Individual elements are accessed using the offsets in brackets after the variable name:

10 DIM a(10,10)
20 LET a[1,1]=10
30 PRINT a[1,1], "\n"

Arrays are indexed from 0-N, so with an array size of ten you can access eleven elements:

 10 DIM a(10)
 20 a[0] = 0
 30 a[1] = 1
 40 ..
 90 a[9] = 9
100 a[10] = 10

ZX Spectrum BASIC indexed arrays from 1, denying the ability to use the zeroth element, which I've long considered a mistake.

Line Numbers

Line numbers are mostly optional, for example the following program is valid and correct:

 10 READ a
 20 IF a = 999 THEN GOTO 100
 30 PRINT a, "\n"
 40 GOTO 10
100 END
    DATA 1, 2, 3, 4, 999

The main reason you need line-numbers is for the GOTO and GOSUB functions, if you prefer to avoid them then you're welcome to do so.

IF Statement

The handling of the IF statement is perhaps a little unusual, since I'm used to the BASIC provided by the ZX Spectrum which had no ELSE clause. The general form of the IF statement I've implemented is:


Only a single statement is permitted between "THEN" and "ELSE", and again between "ELSE" and NEWLINE. These are valid IF statements:


In that second example you'll see that ":" was used to terminate the PRINT statement, which otherwise would have tried to consume all input until it hit a newline.

The set of comparison functions probably includes everything you need:

  • IF a < b THEN ..
  • IF a > b THEN ..
  • IF a <= b THEN ..
  • IF a >= b THEN ..
  • IF a = b THEN ..
  • IF a <> b THEN ..
  • IF a THEN ..
    • This passes if a is a number which is not zero.
    • This passes if a is a string which is non-empty.

You can see several examples of the IF statement in use in the example examples/70-if.bas.

DATA / READ Statements

The READ statement allows you to read the next value from the data stored in the program, via DATA. There is no support for the RESTORE function, so once your data is read it cannot be re-read.

Builtin Functions

You'll also notice that the primitives which are present all suffer from the flaw that they don't allow brackets around their arguments. So this is valid:

10 PRINT RND 100

But this is not:

10 PRINT RND(100)

This particular problem could be fixed, but I've not considered it significant.


There are no type restrictions on variable names vs. their contents, so these statements are each valid:

  • LET a = "steve"
  • LET a = 3.2
  • LET a% = ""
  • LET a$ = "steve"
  • LET a$ = 17 + 3
  • LET a% = "string"

The sole exception relates to the INPUT statement. The INPUT statement prompts a user for input, and returns it as a value - it doesn't know whether to return a "string" or a "number". So it returns a string if it sees a $ in the variable name.

This means this reads a string:

10 INPUT "Enter a string", a$

But this prompts for a number:

10 INPUT "Enter a number", a

This seemed better than trying to return a string, unless the input looked like a number (i.e. the input matched /^([0-9\.]+)$/ we could store a number, otherwise a string).

30 PRINT "Installation"

Build without Go Modules (Go before 1.11)

Providing you have a working go-installation you should be able to install this software by running:

go get -u

NOTE This will only install the command-line driver, rather than the HTTP-server, or the embedded example code.

Build with Go Modules (Go 1.11 or higher)

git clone ;# make sure to clone outside of GOPATH
cd gobasic
go install

If you don't have a golang environment setup you should be able to download various binaries from the github release page:

40 PRINT "Usage"

gobasic is very simple, and just requires the name of a BASIC-program to execute. Write your input in a file and invoke gobasic with the path.

For example the following program was useful to test my implementation of the GOTO primitive:

 10 GOTO 80
 20 GOTO 70
 30 GOTO 60
 40 PRINT "Hello, world!\n"
 50 END
 60 GOTO 40
 70 GOTO 30
 80 GOTO 20

Execute it like this:

$ gobasic examples/10-goto.bas

NOTE: I feel nostalgic seeing keywords in upper-case, but PRINT and print are treated identically.

50 PRINT "Implementation"

A traditional interpreter for a scripting/toy language would have a series of well-defined steps:

  • Split the input into a series of tokens ("lexing").
  • Parse those tokens and build an abstract syntax tree (AST).
  • Walk that tree, evaluating as you go.

As is common with early 8-bit home-computers this implementation is a little more BASIC:

  • We parse the input into a series of tokens, defined in token/token.go
  • We then directly execute those tokens.
    • The execution happens in eval/eval.go with a couple of small helpers:
      • eval/for_loop.go holds a simple data-structure for handling FOR/NEXT loops.
      • eval/stack.go holds a call-stack to handle GOSUB/RETURN
      • eval/vars.go holds all our variable references.
      • We have a facility to allow golang code to be made available to BASIC programs, and we use that facility to implement a bunch of our functions as "builtins".
        • Our builtin-functions are implemented beneath builtin/.
  • Because we support both strings and ints/floats in our BASIC scripts we use a wrapper to hold them on the golang-side. This can be found in object/object.go.

As there is no AST step errors cannot be detected prior to the execution of programs - because we only hit them after we've started running.

60 PRINT "Sample Code"

There are a small number of sample-programs located beneath examples/. These were written in an adhoc fashion to test various parts of the implementation.

Perhaps the best demonstration of the code are the following two samples:

  • examples/90-stars.bas
    • Prompt the user for their name and the number of stars to print.
    • Then print them. Riveting! Fascinating! A program for the whole family!
  • examples/55-game.bas
    • A classic game where you guess the random number the computer has thought of.

70 PRINT "Embedding"

The interpreter is designed to be easy to embed into your application(s) if you're crazy enough to want to do that!

You can see an example in the file embed/main.go.

The example defines several new functions which can be called by BASIC:

  • PEEK
  • POKE
  • PLOT
  • SAVE

When the script runs it does some BASIC variable manipulation and it also creates a PNG file - the PLOT function allows your script to set a pixel and the CIRCLE primitive draws an outline of a circle. Finally the SAVE function writes out the result.

Extending this example to draw filled circles, boxes, etc, is left as an exercise ;)

Hopefully this example shows that making your own functions available to BASIC scripts is pretty simple. (This is how SIN, COS, etc are implemented in the standalone interpreter.)

80 PRINT "Visual BASIC!"

Building upon the code in the embedded-example I've also implemented a simple HTTP-server which will accept BASIC code, and render images!

To run this:

cd goserver ; go build . ; ./goserver

Once running open your browser at the URL:

The view will have an area of entering code, and once you run it the result will be shown in the bottom of the screen. Something like this:

alt text

There are several included examples which you can load/launch by clicking upon them.

90 PRINT "Bugs?"

It is probable that bugs exist in this interpreter, but I've tried to do as much testing as I can. If you spot anything that seems wrong please do report an issue.

  • If the interpreter segfaults that is a bug.
    • Even if the program is invalid, bogus, or malformed the interpreter should cope with it.
  • If a valid program produces the wrong output then that is also a bug.

The project contain a number of test-cases, which you can execute like so:

$ go test ./...

Finally if our test-coverage drops beneath 95% that is a bug. The test coverage of most of our packages is 100%, unfortunately the main eval/ package is not yet completely covered.

You can see the global coverage via:

$ ./test-coverage

In addition to the test-cases which have been manually written the interpreter has also been fuzz-tested, which has resulted in some significant improvements.

See for details of how to run the fuzz-tests.

100 PRINT "Project Goals / Links"

It is never the intention of this project to support all things that are possible in the various dialects of BASIC.

There are facilities which will make porting programs useful, such as the ability to use WHILE/END loops, functions with named-parameters, and primitives such as SLEEP, BEEP, & etc.

Above all else this project is supposed to be fun, for me. Which means if there are two ways of implementing something I'll pick the way I remember back when I was 12 and computers were .. fun!

If there are feature-requests which seem less fun, and less immediately useful to me - with my biased memories of coding on a ZX Spectrum - I will tag them "wontfix". If you contribute a pull-request to support them I will accept them, but I'm probably not likely to work upon them directly.

That said there are cases where I can be persuaded, and there are a lot of other BASIC intepreters out there, so I won't feel bad if this particular project doesn't suit your needs.

One project, slightly related to this, which might be worth checking up on is this one:

Github Setup

This repository is configured to run tests upon every commit, and when pull-requests are created/updated. The testing is carried out via .github/ which is used by the github-action-tester action.

Releases are automated in a similar fashion via .github/build, and the github-action-publish-binaries action.