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Description
Game was going good until a power conduit exploded. Afterwards, this error constantly ticks about 30 times a second causing massive lag during time compression. Reloaded to an autosave prior to explosion and was able to use time compression just fine.
System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Explosion.Tick () [0x00000] in :0
at Verse.ExplosionManager.MapComponentTick () [0x00000] in :0
at Verse.Map.MapPostTick () [0x00000] in :0
Verse.Log:Error(String)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()
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