Skip to content

Power Conduit Explosion Error #646

Closed
@aiu2003

Description

@aiu2003

Game was going good until a power conduit exploded. Afterwards, this error constantly ticks about 30 times a second causing massive lag during time compression. Reloaded to an autosave prior to explosion and was able to use time compression just fine.

System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Explosion.Tick () [0x00000] in :0
at Verse.ExplosionManager.MapComponentTick () [0x00000] in :0
at Verse.Map.MapPostTick () [0x00000] in :0
Verse.Log:Error(String)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions