Sergey Lapin slapin

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slapin commented on issue okamstudio/godot#1516
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I mean Nokia N900

slapin commented on issue okamstudio/godot#1516
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n900

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TestSphere is needed
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Allow scaling of collision shapes and rigid bodies for easier subscene management
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[Feature request] Mesh splitting to reduce memory consumption by morphing+skeleton
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[Feature-request] 3D and 2D Ragdoll setup should be simplified
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BoneAttachment doesn't work as intended
slapin commented on issue linux-sunxi/meta-sunxi#83
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So I'd add linux.inc back, as this is common practice to have this one in BSP. On Wed, Feb 25, 2015 at 2:43 PM, Noxenious notifications@github.com

slapin commented on issue okamstudio/godot#1353
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There is separate bug for it, IIRC. On Sun, Feb 15, 2015 at 2:34 AM, Juan Linietsky notifications@github.com wrote: though i still think there is …

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buffer overflow with imported Morph Targets
slapin commented on pull request okamstudio/godot#1176
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Why not bind some functions like sprintf, regex, etc. directly? It is cheap, powerful and fully functional. On Tue, Feb 10, 2015 at 4:21 AM, Juan L…

slapin commented on issue okamstudio/godot#1342
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And how about full OpenGL 3.2 features?

slapin commented on issue okamstudio/godot#1343
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I think ability to generate "template project" from existing one, and generate project from template is enough (with some fancy things to specify i…

slapin commented on issue okamstudio/godot#1342
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Current language features are for gles2 backend, which does not support loops nor integers. When the > GLES3 backend is added, those will be added…

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[Feature Request] Godot should make cofee^W^Wsupport templates
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slapin commented on issue okamstudio/godot#1332
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This one is fixed by PR1336, see #1336 On Wed, Feb 4, 2015 at 2:15 PM, beniwtv notifications@github.com wrote: Yep, had the same issue, was report…

slapin commented on issue okamstudio/godot#1077
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Actually, I don't see any problem with output Collada - just less animation channels and geometries comparing to non-working version. So I think it…

slapin commented on issue okamstudio/godot#1077
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Well, about skeleton issue - I finally narrowed-down a proble, so I have 2 versions of .dae file, one which causes one mesh to not obey skeleton, a…

slapin opened pull request okamstudio/godot#1336
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io_scene_dae: fixed invalid variable name
1 commit with 2 additions and 2 deletions
slapin created branch exporter2 at slapin/godot
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imported shape keys lose smoothness
slapin commented on issue okamstudio/godot#1333
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So if you have either modifiers or shapes, you have to reset armature pose and move timeline to 0 Not doing so makes scene very distorted.

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dae export/import problem
slapin commented on issue okamstudio/godot#1332
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That code looks weird - seems like copy-paste error

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exporter: UnboundLocalError: local variable 'img_tmp_path' referenced before assignment
slapin commented on issue okamstudio/godot#1077
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DEFAULT_SKINNED_BUFFER_SIZE = 2048 * 1024 *2 resolves crash issue.

slapin commented on issue okamstudio/godot#1077
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==4862== Invalid write of size 4 ==4862== at 0x52A34E: RasterizerGLES2::_setup_geometry(RasterizerGLES2::Geometry const, RasterizerGLES2::Material …

slapin commented on issue okamstudio/godot#1077