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Commits on Mar 20, 2012
  1. Fix blending.

    aduros committed Mar 20, 2012
Commits on Mar 16, 2012
  1. Always initialize these fields.

    aduros committed Mar 16, 2012
Commits on Mar 15, 2012
  1. Fix.

    aduros committed Mar 15, 2012
Commits on Mar 14, 2012
  1. Fail early if loading a missing asset.

    Also allow assets in a pack to share names, as long as the two are different
    types.
    aduros committed Mar 14, 2012
  2. Flump fixes and bits.

    aduros committed Mar 14, 2012
Commits on Mar 12, 2012
  1. Std.int() is good now.

    aduros committed Mar 12, 2012
  2. Fix for latest nightly.

    aduros committed Mar 12, 2012
  3. Enable --js-modern.

    aduros committed Mar 12, 2012
Commits on Mar 11, 2012
  1. Tweak contact link.

    aduros committed Mar 11, 2012
  2. No need to require the OOO haXe fork anymore.

    I commit my crazy JS compiler plans directly to mainline now :)
    aduros committed Mar 11, 2012
Commits on Mar 9, 2012
  1. A fun logo by Kristie Kaiser.

    Gotta have a logo! Things are official now. ;)
    aduros committed Mar 9, 2012
Commits on Mar 8, 2012
  1. Enable --dead-code-elimination for all builds.

    Since this is a "dangerous" optimization, it's on even in debug builds. Having
    things mysteriously break only in release builds should be avoided.
    aduros committed Mar 8, 2012
  2. Server build fix.

    aduros committed Mar 8, 2012
  3. Removed .gitignore.

    aduros committed Mar 8, 2012
  4. Handle upstream Flump changes.

    Things are still a little buggy since the pivot change went in.
    aduros committed Mar 8, 2012
Commits on Mar 7, 2012
  1. Split demos off into a separate repo, aduros/flambe-demos.

    I want to allow for several, large multi-megabyte demos without clogging up the
    main repo.
    aduros committed Mar 7, 2012
  2. Build system improvements.

    You can configure with --no-android, for example, to skip platforms.
    aduros committed Mar 7, 2012
  3. flambe.xfl -> flambe.swf.

    aduros committed Mar 7, 2012
Commits on Mar 2, 2012
  1. New XFL format.

    aduros committed Mar 2, 2012
Commits on Mar 1, 2012
  1. SWFObject expects a string.

    aduros committed Mar 1, 2012
  2. Try to guess the symbol name from the library item name.

    Since the XFL doesn't reference symbol names at all, we either need to make
    <textures> be named by their library item, or walk through the XFL and replace
    references. Ugh.
    
    JSON export will fix all of this.
    aduros committed Mar 1, 2012
  3. Order XFL layers correctly.

    aduros committed Mar 1, 2012
Commits on Feb 29, 2012