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A fast and lightweight 2D game physics library.
A simple, embedabble CLI debugger for Lua.
A introductory guide to shaders with Cocos2D 3.1.
Tina is a teeny tiny, header only, coroutine and job library.
A high performance, large scale, deformable terrain example for Chipmunk Pro.
Example game Cocos2D v3 using CCPhysics and SpriteBuilder.
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