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TODO/README changes

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1 parent 8718857 commit 20d9ca2574a74b28f89f23fb581c08df7520b532 @slembcke committed Jun 10, 2012
Showing with 5 additions and 7 deletions.
  1. +3 −3 README.textile
  2. +2 −4 TODO.txt
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6 README.textile
@@ -40,13 +40,13 @@ We also make a bunch of extra for Chipmunk called "Chipmunk Pro":http://chipmunk
h2. BUILDING:
-Mac OS X: There is an included XCode project file for building the static library and demo application. Alternatively you could use the CMake files. A Mac OS X version of Objective-Chipmunk is available for free upon request. We don't do regular builds as few people seem interested in it.
+Mac OS X: There is an included XCode project file for building the static library and demo application. Alternatively you could use the CMake files or the macstatic.command script to build a static lib and package up the headers for you.
-iPhone: If you want a native Objective-C API, check out the Objective-Chipmunk directory for the Objective-C binding and some sample code from shipping iPhone Apps. It is inexpensive to license and should save you a lot of time. Otherwise, the XCode project can build a static library with all the proper compiler settings. Alternatively, you can just run iphonestatic.command in the macosx/ directory. It will build you a fat library compiled as release for the device and debug for the simulator. After running it, you can simply drop the Chipmunk-iPhone directory into your iPhone project!
+iPhone: If you want a native Objective-C API, check out Chipmunk Pro on the Chipmunk website. It is inexpensive to license and will save you a lot of time. Otherwise, the XCode project can build a static library with all the proper compiler settings. Alternatively, you can just run iphonestatic.command in the macosx/ directory. It will build you a fat library compiled as release for the device and debug for the simulator. After running it, you can simply drop the Chipmunk-iPhone directory into your iPhone project!
UNIXes: A forum user was kind enough to make a set of CMake files for Chipmunk. This will require you to have CMake installed. To build run 'cmake .' then 'make'. This should build a dynamic library, a static library, and the demo application. A number of people have had build errors on Ubuntu due to not having GLUT or libxmu installed.
-Windows: Visual Studio projects are included in the msvc/ directory. I do not maintain these personally, but a number of forum members have assisted with them.
+Windows: Visual Studio projects are included in the msvc/ directory. While I try to make sure the MSVC 10 project is up to date, I don't have MSVC 9 to keep that project updated regularly. It may not work. I'd appreciate a hand fixing it if that's the case.
h2. GETTING STARTED:
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6 TODO.txt
@@ -1,17 +1,15 @@
High Priority:
Document ChipmunkMultiGrab, update example code.
- Make a blog post/video about (QHull, ACD, NPQ, and blocks)
Add license to showcase code. (and example code)
Release new Showcase app with push mode.
Make a Cocos2D helper pack (ChipmunkSprite, ChipmunkDebugNode, ES2 renderer)
Investigate getting better PhysicsEditor support.
Call cpBodyAssertSane from setters.
+ Reorganize Chimpnuk Pro directory structure. Too flat and confusing.
+ cpSpaceAddPostStepCallback() should return a TRUE if the callback was scheduled.
Tutorial ideas:
- C/Blocks tutorial
AG tilemap tutorial
- AG CCRenderTexture example
- AG CGContext example
ByteRacer/ChipmunkPro
Fishing
Crayon Ball clone

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