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misc stuff

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slembcke committed Sep 24, 2012
1 parent 3b1f135 commit f5aa1f25eb583e38eb5a16e3661a6758f0a0fe21
Showing with 6 additions and 12 deletions.
  1. +6 −6 README.textile
  2. +0 −6 TODO.txt
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@@ -16,15 +16,15 @@ h2. FEATURES:
* Support for collision event callbacks based on user definable object types types.
* Flexible collision filtering system with layers, exclusion groups and callbacks.
** Can be used to create all sorts of effects like one way platforms or buoyancy areas. (Examples included)
-* Supports point, segment (raycasting), shape and bounding box queries to the collision detection system.
-* Impulses amounts can be read out for gameplay effects.
+* Supports nearest point, segment (raycasting), shape and bounding box queries to the collision detection system.
+* Collision impulses amounts can be retrieved for gameplay effects, sound effects, etc.
* Large variety of joints - easily make vehicles, ragdolls, and more.
* Joint callbacks.
** Can be used to easily implement breakable or animated joints. (Examples included)
* Maintains a contact graph of all colliding objects.
* Lightweight C99 implementation with no external dependencies outside of the Std. C library.
-* Many language bindings available.
-* Simple, read the documentation and see!
+* "Many language bindings available":http://chipmunk-physics.net/bindingsAndPorts.php.
+* Simple, read the "documentation":http://chipmunk-physics.net/documentation.php and see!
* Unrestrictive MIT license
@@ -35,7 +35,7 @@ Howling Moon Software (my company) is available for contracting if you want to m
h2. CHIPMUNK PRO:
-We also make a bunch of extra for Chipmunk called "Chipmunk Pro":http://chipmunk-physics.net/chipmunkPro.php. Currently we have a nice Objective-C wrapper that should be of particular interest to Mac and iPhone developers. We are also working on auto-geometry features and multithreading/SIMD optimizations as well. Check out the link above for more information!
+We also make a bunch of extra for Chipmunk called "Chipmunk Pro":http://chipmunk-physics.net/chipmunkPro.php. Currently we have a nice Objective-C wrapper that should be of particular interest to Mac and iPhone developers. It also offers auto-geometry features and multithreading/SIMD optimizations as well. Check out the link above for more information!
h2. BUILDING:
@@ -58,4 +58,4 @@ A good starting point is to take a look at the included Demo application. The de
h2. SUPPORT:
-The best way to get support is to visit the "Chipmunk Forums":http://chipmunk-physics.net/forum/. There are plenty of people around using Chipmunk on the just about every platform I've ever heard of. If you are working on a commercial project, Howling Moon Software is also available for "contracting":http://howlingmoonsoftware.com/contracting.php.
+The best way to get support is to visit the "Chipmunk Forums":http://chipmunk-physics.net/forum/. There are plenty of people around using Chipmunk on the just about every platform I've ever heard of. If you are working on a commercial project and want some more direct help, Howling Moon Software is also available for "contracting":http://howlingmoonsoftware.com/contracting.php.
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@@ -6,19 +6,13 @@ High Priority:
Release new Showcase app with push mode.
Investigate getting better PhysicsEditor support.
Reorganize Chimpnuk Pro directory structure. Too flat and confusing.
- cpSpaceAddPostStepCallback() should return a TRUE if the callback was scheduled.
Bilinearly sampled image sampler function. (override the sample method to always take bilinear samples)
RGB Image Sampler class.
User definable fast collision filtering.
- Add a user data pointer to cpArbiters!
Add assertions so that you can't construct (or maybe add?) a constraint with NULL bodies.
- http://chipmunk-physics.net/forum/posting.php?mode=reply&f=6&t=2310
- Add Graham Perks: http://itunes.apple.com/us/app/ultrinium/id313811176?mt=8
- Add Thomas Eichman: http://www.zoo-hero.com
Tutorial ideas:
AG tilemap tutorial
- ByteRacer/ChipmunkPro
Fishing
Crayon Ball clone

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