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Template NES project in C using neslib.
A simple, embedabble CLI debugger for Lua.
A fast and lightweight 2D game physics library.
Interglactic Transmissing for NES
Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL
ENet reliable UDP networking library
A simple color matching game example for Chipmunk, Chipmunk Pro, Cocos2D and UIKit.
Use XBox, PlayStation (and other HID controllers) with Apple's GameController.framework.
ERB inspired templates for Lua.
Chipmunk Pro Showcase app for iOS
Open source Cocos2D/SpriteBuilder twin stick shooter.
SpriteBuilder demo using some of the new 3.1 features.
cocos2d for iOS and OS X, built using Objective-C
Temporary libpng Xcode project repository for Cocos2D.
Cocos2D v3.4 template that does not require SpriteBuilder
XcodeColors allows you to use colors in the Xcode debugging console. It's designed to aid in the debugging process.
Mac and iOS Audio development, minus the headache. ObjectAL is the easy Objective-C interface to OpenAL, AVAudioPlayer, and audio session management.
Fancy Schmancy Joystick is a simple joystick class built for Cocos2d v3 and SpriteKit.
Extensions and utility classes for Cocos2D-iphone
Example game Cocos2D v3 using CCPhysics and SpriteBuilder.
A introductory guide to shaders with Cocos2D 3.1.
A simple CCPhysics based color matching game.
Extremely simple image conversion CLI tool for OS X.
Extremely simple app that displays the values of an iOS 7 GCController (extended profile only).
A high performance, large scale, deformable terrain example for Chipmunk Pro.