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M73 Progress reporting over 100% when using multiple models in plater #1912

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Gravity opened this Issue Apr 7, 2014 · 3 comments

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Gravity commented Apr 7, 2014

Using v1.0.0 on OSX 10.9 with Sailfish/Makerbot gcode

I added 2 models on the plater (I've also seen this issue when I plated 4 models but didn't realize the issue until later I saw it again here). The generated gcode includes M73 values over 100. In this instance it topped out at 'M73 P192'. I dug up the older gcode with 4 models and it topped out at 'M73 P173', so it doesn't appear to be directly proportionate to the number of items (ie. no 400%).

I had correct M73 codes while using the plater with one model and 4 copies, for what it's worth.

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thricebeau Apr 30, 2014

I'm also having this issue. Very frustrating. In my case, the drives continue to work, but the heaters are shut off by the build progress complete code by the firmware. My thought is the tool changing could be incrementing the counter and taking it to 200 instead of 100. Using Win64 on Replicator 2X with sailfish. Sliced with Slic3r and loaded to SD with RepG40 Sailfish.

thricebeau commented Apr 30, 2014

I'm also having this issue. Very frustrating. In my case, the drives continue to work, but the heaters are shut off by the build progress complete code by the firmware. My thought is the tool changing could be incrementing the counter and taking it to 200 instead of 100. Using Win64 on Replicator 2X with sailfish. Sliced with Slic3r and loaded to SD with RepG40 Sailfish.

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alexrj Apr 30, 2014

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Oh, still? I had fixed that case, and added a regression test, but it looks like the test doesn't cover the case when multiple objects are loaded. I'll make sure this is fixed ASAP and a new version is released.

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alexrj commented Apr 30, 2014

Oh, still? I had fixed that case, and added a regression test, but it looks like the test doesn't cover the case when multiple objects are loaded. I'll make sure this is fixed ASAP and a new version is released.

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alexrj Jun 5, 2014

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I fixed this one. Thank you

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alexrj commented Jun 5, 2014

I fixed this one. Thank you

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