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Hot end impacts previously built object #2691
Win7/64, 1.2.7-dev current head 45c91b2 has taken on a nasty turn when printing sequential objects. After completing one object it moves to the next, then comes back to the point it left the first and crushes it. I thought at first it may be in the retract code, but I disabled retract and it still happened.
In the picture it starts on the object at lower right, completes it, moves to the upper object, then returns to its departure point on the first object and drives Z down to 0.2. It does the same on completing the top object, making a mess of the object and the hot-end.
In the GCode you can see the offending line at 1697.
referenced this issue
Mar 2, 2015
added a commit
Mar 6, 2015
Needs testing with current dev version or next release
Mar 6, 2015
The issue seems to be still there, also it now seems to be generating a weird diagonal across the part and a lot of extra movements.
I can't be sure my build is good. It passed the tests, but failed to install "threads", as per build output: