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Thin wall generation inconsistent across Z-levels - wedge example #2800
I've been having issues with thin wall generation and I've boiled it down to a relatively simple example - a wedge. The model should generate consistent gcode across all Z-levels but the thin walls at the tip of the wedge are seemingly random. With thin walls disabled, the model slices exactly how I expect - down to a minimum of 2 perimeter lines then ignoring the thin part of the tip.