slime73/Lua-Event
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Simple event library for Lua Example usage: -- create generic event handling function for a Cat class function Cat:OnEvent(eventname, ...) if eventname == "MOUSE_SPAWNED" and not self.chasing then local mouse = ... self:ChaseMouse(mouse) end end -- use a regular function to process the event as well function PrintWhenMouseSpawns(eventname, mouse) print("MOUSE SPAWNED! "..tostring(mouse)) end function Mouse:initialize(x, y) self:Spawn(x, y) Event.Trigger("MOUSE_SPAWNED", self) -- trigger the event and pass any arguments you want end -- register the Cat class and function we created with the MOUSE_SPAWNED event Event.Register(Cat, "MOUSE_SPAWNED") Event.Register(PrintWhenMouseSpawns, "MOUSE_SPAWNED") An 'object' (the thing you register) can be either a function or a table. If it is a table, then when the event it's associated with is triggered, it will first look for a function of the same name as the event in the table, and if it doesn't find one it will fall back to the table's "OnEvent" method, if it exists.
About
Basic event system I have been using in my LÖVE games
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published