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fixing README

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@patriciogonzalezvivo patriciogonzalezvivo authored
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7 README.md
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# ofxFX #
![ofxFlocking](http://patriciogonzalezvivo.com/images/flock.png) ![ofxFluid](http://patriciogonzalezvivo.com/images/fluid.png) ![ofxGlow](http://patriciogonzalezvivo.com/images/oldTv.png) ![ofxGrayScott](http://patriciogonzalezvivo.com/images/grayScott.png) ![ofxWater](http://patriciogonzalezvivo.com/images/water.png)
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This addons begins while I was working on [Efecto Mariposa](http://patriciogonzalezvivo.com/butterfly.html "Efecto Mariposa") and I need some extra GPU processing power in order to make fast simulation of complex ecosystems.
On does days I found GLSL Shaders a hard and cryptic topic. That´s why the main goal of this addon it´s to make super easy to use and edit shaders on your projects. That´s why it becomes a sort of common used shader library.
Recently I start playing with them new GLSL editors like [Ricardo Caballero´s WebGL SandBox](http://mrdoob.com/projects/glsl_sandbox/), [Inigo Quilez´s ShaderToy](http://www.iquilezles.org/apps/shadertoy/) or [Kode80´s GLSL Studio](http://glslstudio.com/) that let you edit the shader on-the-fly. So right now I´m working on making a standard ofxFXObject that could receive fragment shader and know how to deal with them while the program it´s running.
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# Examples #
On this addon you will find examples of the classes I just describe. Some of them are combined together in order to show clearly how to use them in the following examples:
-* Mix: diferent eyecandy shaders from [Ricardo Caballero´s webGL Sandbox](http://mrdoob.com/projects/glsl_sandbox/) and [Inigo Quilez´s ShaderToy](http://www.iquilezles.org/apps/shadertoy/) together and then passed to post-processing GLSL shaders that acts as filters ( blur, glow, bloom, etc )
+* sandbox: diferent eyecandy shaders from [Ricardo Caballero´s webGL Sandbox](http://mrdoob.com/projects/glsl_sandbox/) and [Inigo Quilez´s ShaderToy](http://www.iquilezles.org/apps/shadertoy/) together and then passed to post-processing GLSL shaders that acts as filters ( blur, glow, bloom, etc )
<iframe src="http://player.vimeo.com/video/35230297" width="640" height="504" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
-* Mask: an example of how to mask the effects between them.
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-* Conway: life game made by [Kalwalt](http://www.kalwaltart.it/)
+* conway: life game made by [Kalwalt](http://www.kalwaltart.it/)
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