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Pro

Pinned

  1. A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds

    C++ 6 9

  2. A family of physically-based blobs

    Processing

  3. A sky full of lighters

    Processing

  4. Generates random dungeons

    Processing 13 2

  5. Interactive sketches made with Processing

    Processing 1

76 contributions in 2014

Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Mon Wed Fri

Contribution activity

December 2014

slsdo had no activity during this period.

November 2014

Opened their first pull request on GitHub in slsdo/blob-family

slsdo created their first pull request!

First pull request

Dev collision

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