Sine is an unfinished remake of Asteroids that I've made using C++ and SFML.
|In-game||High score entry|
Prebuilt binaries for Windows can be found here.
|1 Player Start||1|
|2 Player Start||2|
Sine was designed to compile with SFML 2.4.2 under MinGW-w64 7.1.0 POSIX Threads using the C++14 flag.
What's with the strange constants?
The vector and text constants were made with Sine Toolkit.