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2D game framework written in C# and SharpDX.
C# Other
branch: develop
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Libs Upgraded to SharpDX 2.5.
Samples Removed Game constructor which accepts custom game window and CustomG…
Scripts Fixed UpdateFonts script.
Snowball.Content Removed ServiceProviderNotFoundException.
Snowball.Demo Removed Window events which should not be used by user code. Also cha…
Snowball.GameFramework Removed Window events which should not be used by user code. Also cha…
Snowball.Graphics Window.Run() and Window.Exit() are no longer members of IGameWindow.
Snowball.Input Removed NuGet references from projects. There was a mix between local…
Snowball.Sound Removed NuGet references from projects. There was a mix between local…
Snowball.Tests Set SpecificVersion to false for NUnit references.
Snowball.Tools.CommandLine.Tests Moved ColorHelper into Snowball.Tools.Commands and removed Snowball.T…
Snowball.Tools.CommandLine Moved ColorHelper into Snowball.Tools.Commands and removed Snowball.T…
Snowball.Tools.Commands Moved ColorHelper into Snowball.Tools.Commands and removed Snowball.T…
Snowball.Tools.Utilities.Tests Moved ColorHelper into Snowball.Tools.Commands and removed Snowball.T…
Snowball.Tools.Utilities Moved around code related to parsing command line options and attribu…
Snowball.WinForms.Demo Upgraded to SharpDX 2.4.2.
Snowball.WinForms Removed Game from Snowball.WinForms library.
Snowball Changed PlayerIndex to GamePadIndex.
.gitignore Added Nuget build script.
Build.bat Upgraded to SharpDX 2.4.2.
BuildDocs.bat Added Nuget build script.
Credits.txt Added interpolators.
License.txt Updated Readme.txt and renamed LICENSE to License.txt.
Readme.txt Updated Readme.txt and renamed LICENSE to License.txt.
Snowball.nunit Changed PlayerIndex to GamePadIndex.
Snowball.shfbproj Added doc project.
Snowball.sln Moved ColorHelper into Snowball.Tools.Commands and removed Snowball.T…
todo.txt Cleaned up Win32 stuff for Snowball.Input.

Readme.txt

Snowball
========
Snowball is a 2D game framework written in C# using SharpDX.

Philosophy
==========
Though this project is called a framework, the goal is to make the framework as
flexible as possible. Most components speak to other components through
interfaces and can therefore be swapped out as needed. For example, a custom
window class can be created for use with the Game class by either subclassing
the standard GameWindow class or implementing the interface IGameWindow.

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