diff --git a/index.html b/index.html
index b08f2ad3..4766284e 100644
--- a/index.html
+++ b/index.html
@@ -2356,7 +2356,9 @@
- make mostly-clean
- make DESTDIR= PREFIX=/usr/local
+
- make DESTDIR= PREFIX=/usr/local update-assets
- sudo make DESTDIR= PREFIX=/usr/local install
+
- sudo make DESTDIR= PREFIX=/usr/lcoal install-assets
Note that DESTDIR is . by default, so you must specify DESTDIR=
if you want it to really land in /usr/local.
@@ -2373,9 +2375,6 @@
each player have their own computer, and since the game uses OpenGL, you're not going to log
in remotely and try to run the game with X windows over the network, so there's no good
reason to make install as root.
-Additionally, if you do e.g. make DESTDIR= PREFIX=$HOME/snis install then you
-must also do cd $HOME/snis; bin/snis_update_assets.sh to get updated assets
-(the Makefile doesn't know about these new assets so it can't install them).
Also, snis_launcher will be installed in the bin subdirectory rather than
at the top level, so to run it, do: cd $HOME/snis ; bin/snis_launcher.
If you want to hack on the game, have a look at