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@WinterMute WinterMute released this May 12, 2018 · 32 commits to master since this release

Version 1.5.0

  • Added new decompression API which supports LZSS/LZ10, LZ11, RLE & Huffman formats, and which can read compressed data from memory or from a file.
  • Added srvSetBlockingPolicy, which controls whether srvGetServiceHandle blocks when the service isn't yet registered (or returns an error otherwise).
  • Added ACU commands: ACU_GetStatus, ACU_GetSecurityMode, ACU_GetSSIDLength, ACU_GetSecurityMode, ACU_GetProxyEnable, ACU_GetProxyPort, ACU_GetProxyUserName, ACU_GetProxyPassword, ACU_GetLastErrorCode, ACU_GetLastDetailErrorCode.
  • Added CFGI commands: CFGI_SecureInfoGetSerialNumber, CFGU_IsNFCSupported, CFGI_GetLocalFriendCodeSeed, CFGI_GetLocalFriendCodeSeedData, CFGI_GetSecureInfoData, CFGI_GetSecureInfoSignature.
  • Added MCUHWC commands: MCUHWC_SetWifiLedState, MCUHWC_SetPowerLedState, MCUHWC_Get3dSliderLevel, MCUHWC_GetFwVerHigh, MCUHWC_GetFwVerLow.
  • Added NS commands: NS_TerminateTitle, NS_TerminateProcessTID (with timeout), NS_RebootSystem.
  • Added PM commands: PM_TerminateCurrentApplication, PM_TerminateProcess, PM_UnregisterProcess.
  • Overhauled NDMU service support and added many commands that were previously missing.
  • Fixed bugs in srv:pm implementation.
  • Fixed calculation of vertical texture coordinates in fontCalcGlyphPos.
  • Fixed shaderProgramSetGshInputPermutation.
  • Fixed and added clock speed constants (affects system clock and NDSP).
  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
Assets 4
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