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#include "RealSdlLayerInstanceDelegator.h"
#include "sdl.h"
RealSdlLayerInstanceDelegator::RealSdlLayerInstanceDelegator(){}
RealSdlLayerInstanceDelegator::~RealSdlLayerInstanceDelegator(){}
const SDL_version *RealSdlLayerInstanceDelegator::SDL_Linked_Version() {
return ::SDL_Linked_Version();
}
int RealSdlLayerInstanceDelegator::SDL_Init(int bitMask) {
return ::SDL_Init(bitMask);
}
void *RealSdlLayerInstanceDelegator::SDL_SetVideoMode(int x, int y, int bitDepth, int mode) {
return ::SDL_SetVideoMode(x, y, bitDepth, mode);
}
void RealSdlLayerInstanceDelegator::SDL_WM_SetCaption(const char *title, int someIntValue) {
::SDL_WM_SetCaption(title, someIntValue);
}
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