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#include "sdl.h"
const SDL_version *SDL_Linked_Version() {
return 0;
}
int SDL_Init(int bitMask) {
return - 1;
}
void *SDL_SetVideoMode(int x, int y, int bitDepth, int mode) {
return 0;
}
void SDL_WM_SetCaption(const char *title, int someIntValue){}