interfaces/opengl: use == to compare, not = #3833

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merged 1 commit into from Aug 31, 2017
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@@ -64,7 +64,7 @@ const openglConnectedPlugAppArmor = `
`
const openglConnectedPlugUDev = `
-SUBSYSTEM="drm", KERNEL=="card[0-9]*", TAG+="###CONNECTED_SECURITY_TAGS###"
+SUBSYSTEM=="drm", KERNEL=="card[0-9]*", TAG+="###CONNECTED_SECURITY_TAGS###"
KERNEL=="nvidia*", TAG+="###CONNECTED_SECURITY_TAGS###"
KERNEL=="vchiq", TAG+="###CONNECTED_SECURITY_TAGS###"
`
@@ -87,7 +87,7 @@ func (s *OpenglInterfaceSuite) TestUDevSpec(c *C) {
spec := &udev.Specification{}
c.Assert(spec.AddConnectedPlug(s.iface, s.plug, nil, s.slot, nil), IsNil)
c.Assert(spec.Snippets(), HasLen, 1)
- c.Assert(spec.Snippets()[0], testutil.Contains, `SUBSYSTEM="drm", KERNEL=="card[0-9]*", TAG+="snap_consumer_app"`)
+ c.Assert(spec.Snippets()[0], testutil.Contains, `SUBSYSTEM=="drm", KERNEL=="card[0-9]*", TAG+="snap_consumer_app"`)
}
func (s *OpenglInterfaceSuite) TestStaticInfo(c *C) {