467 msu1.cpp

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237 msu1.h
@@ -0,0 +1,237 @@
/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
(c) Copyright 2009 - 2016 BearOso,
OV2
(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be given)
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
S-SMP emulator code used in 1.54+
(c) Copyright 2016 byuu
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
(c) Copyright 2004 - 2016 BearOso
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
(c) Copyright 2009 - 2016 OV2
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2011 zones
Libretro port
(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be given)
MSU-1 code
(c) Copyright 2016 qwertymodo
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/

#ifndef _MSU1_H_
#define _MSU1_H_
#include "snes9x.h"

struct SMSU1
{
uint8 MSU1_STATUS;
uint32 MSU1_DATA_SEEK;
uint32 MSU1_DATA_POS;
uint16 MSU1_TRACK_SEEK;
uint16 MSU1_CURRENT_TRACK;
uint32 MSU1_RESUME_TRACK;
uint8 MSU1_VOLUME;
uint8 MSU1_CONTROL;
uint32 MSU1_AUDIO_POS;
uint32 MSU1_RESUME_POS;
};

enum SMSU1_FLAG {
Revision = 0x02, //max: 0x07
AudioResume = 0x04,
AudioError = 0x08,
AudioPlaying = 0x10,
AudioRepeating = 0x20,
AudioBusy = 0x40,
DataBusy = 0x80
};

enum SMSU1_CMD {
Play = 0x01,
Repeat = 0x02,
Resume = 0x04
};

extern struct SMSU1 MSU1;

void S9xMSU1Init(void);
void S9xMSU1Generate(int sample_count);
uint8 S9xMSU1ReadPort(int port);
void S9xMSU1WritePort(int port, uint8 byte);
uint16 S9xMSU1Samples(void);
void S9xMSU1SetOutput(int16 *out, int size);
void S9xMSU1PostLoadState(void);

#endif
2 port.h
@@ -325,7 +325,7 @@ void SetInfoDlgColor(unsigned char, unsigned char, unsigned char);
#endif // __WIN32_LIBSNES__
#endif // __WIN32__

#ifdef __DJGPP
#if defined(__DJGPP) || defined(__WIN32__)
#define SLASH_STR "\\"
#define SLASH_CHAR '\\'
#else
@@ -344,6 +344,9 @@ void S9xSetPPU (uint8 Byte, uint16 Address)
S9xTraceFormattedMessage("--- HDMA PPU %04X -> %02X", Address, Byte);
#endif

if (Settings.MSU1 && (Address & 0xfff8) == 0x2000) // MSU-1
S9xMSU1WritePort(Address & 7, Byte);
else
if ((Address & 0xffc0) == 0x2140) // APUIO0, APUIO1, APUIO2, APUIO3
// write_port will run the APU until given clock before writing value
S9xAPUWritePort(Address & 3, Byte);
@@ -1095,7 +1098,9 @@ void S9xSetPPU (uint8 Byte, uint16 Address)
uint8 S9xGetPPU (uint16 Address)
{
// MAP_PPU: $2000-$3FFF

if (Settings.MSU1 && (Address & 0xfff8) == 0x2000)
return (S9xMSU1ReadPort(Address & 7));
else
if (Address < 0x2100)
return (OpenBus);

@@ -1135,6 +1135,23 @@ static FreezeData SnapBSX[] =
ARRAY_ENTRY(6, test2192, 32, uint8_ARRAY_V)
};

#undef STRUCT
#define STRUCT struct SMSU1

static FreezeData SnapMSU1[] =
{
INT_ENTRY(9, MSU1_STATUS),
INT_ENTRY(9, MSU1_DATA_SEEK),
INT_ENTRY(9, MSU1_DATA_POS),
INT_ENTRY(9, MSU1_TRACK_SEEK),
INT_ENTRY(9, MSU1_CURRENT_TRACK),
INT_ENTRY(9, MSU1_RESUME_TRACK),
INT_ENTRY(9, MSU1_VOLUME),
INT_ENTRY(9, MSU1_CONTROL),
INT_ENTRY(9, MSU1_AUDIO_POS),
INT_ENTRY(9, MSU1_RESUME_POS)
};

#undef STRUCT
#define STRUCT struct SnapshotScreenshotInfo

@@ -1392,6 +1409,9 @@ void S9xFreezeToStream (STREAM stream)
if (Settings.BS)
FreezeStruct(stream, "BSX", &BSX, SnapBSX, COUNT(SnapBSX));

if (Settings.MSU1)
FreezeStruct(stream, "MSU", &MSU1, SnapMSU1, COUNT(SnapMSU1));

if (Settings.SnapshotScreenshots)
{
SnapshotScreenshotInfo *ssi = new SnapshotScreenshotInfo;
@@ -1490,6 +1510,7 @@ int S9xUnfreezeFromStream (STREAM stream)
uint8 *local_srtc = NULL;
uint8 *local_rtc_data = NULL;
uint8 *local_bsx_data = NULL;
uint8 *local_msu1_data = NULL;
uint8 *local_screenshot = NULL;
uint8 *local_movie_data = NULL;

@@ -1595,6 +1616,10 @@ int S9xUnfreezeFromStream (STREAM stream)
if (result != SUCCESS && Settings.BS)
break;

result = UnfreezeStructCopy(stream, "MSU", &local_msu1_data, SnapMSU1, COUNT(SnapMSU1), version);
if (result != SUCCESS && Settings.MSU1)
break;

result = UnfreezeStructCopy(stream, "SHO", &local_screenshot, SnapScreenshot, COUNT(SnapScreenshot), version);

SnapshotMovieInfo mi;
@@ -1711,6 +1736,9 @@ int S9xUnfreezeFromStream (STREAM stream)
if (local_bsx_data)
UnfreezeStructFromCopy(&BSX, SnapBSX, COUNT(SnapBSX), local_bsx_data, version);

if (local_msu1_data)
UnfreezeStructFromCopy(&MSU1, SnapMSU1, COUNT(SnapMSU1), local_msu1_data, version);

if (version < SNAPSHOT_VERSION_IRQ)
{
printf("Converting old snapshot version %d to %d\n...", version, SNAPSHOT_VERSION);
@@ -1792,6 +1820,9 @@ int S9xUnfreezeFromStream (STREAM stream)
if (local_bsx_data)
S9xBSXPostLoadState();

if (local_msu1_data)
S9xMSU1PostLoadState();

if (local_movie_data)
{
// restore last displayed pad_read status
@@ -196,7 +196,7 @@
#define SNAPSHOT_MAGIC "#!s9xsnp"
#define SNAPSHOT_VERSION_IRQ 7
#define SNAPSHOT_VERSION_BAPU 8
#define SNAPSHOT_VERSION 8
#define SNAPSHOT_VERSION 9

#define SUCCESS 1
#define WRONG_FORMAT (-1)
@@ -377,6 +377,7 @@ struct SSettings
bool8 BS;
bool8 BSXItself;
bool8 BSXBootup;
bool8 MSU1;
bool8 MouseMaster;
bool8 SuperScopeMaster;
bool8 JustifierMaster;
@@ -8,7 +8,7 @@
OS = `uname -s -r -m|sed \"s/ /-/g\"|tr \"[A-Z]\" \"[a-z]\"|tr \"/()\" \"___\"`
BUILDDIR = .

OBJECTS = ../apu/apu.o ../apu/bapu/dsp/sdsp.o ../apu/bapu/dsp/SPC_DSP.o ../apu/bapu/smp/smp.o ../apu/bapu/smp/smp_state.o ../bsx.o ../c4.o ../c4emu.o ../cheats.o ../cheats2.o ../clip.o ../conffile.o ../controls.o ../cpu.o ../cpuexec.o ../cpuops.o ../crosshairs.o ../dma.o ../dsp.o ../dsp1.o ../dsp2.o ../dsp3.o ../dsp4.o ../fxinst.o ../fxemu.o ../gfx.o ../globals.o ../logger.o ../memmap.o ../movie.o ../obc1.o ../ppu.o ../stream.o ../sa1.o ../sa1cpu.o ../screenshot.o ../sdd1.o ../sdd1emu.o ../seta.o ../seta010.o ../seta011.o ../seta018.o ../snapshot.o ../snes9x.o ../spc7110.o ../srtc.o ../tile.o ../filter/2xsai.o ../filter/blit.o ../filter/epx.o ../filter/hq2x.o ../filter/snes_ntsc.o ../statemanager.o unix.o x11.o
OBJECTS = ../apu/apu.o ../apu/bapu/dsp/sdsp.o ../apu/bapu/dsp/SPC_DSP.o ../apu/bapu/smp/smp.o ../apu/bapu/smp/smp_state.o ../bsx.o ../c4.o ../c4emu.o ../cheats.o ../cheats2.o ../clip.o ../conffile.o ../controls.o ../cpu.o ../cpuexec.o ../cpuops.o ../crosshairs.o ../dma.o ../dsp.o ../dsp1.o ../dsp2.o ../dsp3.o ../dsp4.o ../fxinst.o ../fxemu.o ../gfx.o ../globals.o ../logger.o ../memmap.o ../msu1.o ../movie.o ../obc1.o ../ppu.o ../stream.o ../sa1.o ../sa1cpu.o ../screenshot.o ../sdd1.o ../sdd1emu.o ../seta.o ../seta010.o ../seta011.o ../seta018.o ../snapshot.o ../snes9x.o ../spc7110.o ../srtc.o ../tile.o ../filter/2xsai.o ../filter/blit.o ../filter/epx.o ../filter/hq2x.o ../filter/snes_ntsc.o ../statemanager.o unix.o x11.o
DEFS = -DMITSHM

ifdef S9XDEBUGGER
@@ -383,7 +383,7 @@ bool CD3DCG::LoadShader(const TCHAR *shaderFile)
hr = pDevice->CreateVertexBuffer(sizeof(VERTEX)*4,D3DUSAGE_WRITEONLY,0,D3DPOOL_MANAGED,&pass.vertexBuffer,NULL);
if(FAILED(hr)) {
pass.vertexBuffer = NULL;
DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex buffer"), hr);
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating vertex buffer"), hr);
return false;
}

@@ -449,7 +449,7 @@ void CD3DCG::ensureTextureSize(LPDIRECT3DTEXTURE9 &tex, D3DXVECTOR2 &texSize,
texSize = wantedSize;

if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(TEXT("Error while creating texture"), hr);
DXTRACE_ERR_MSGBOX(TEXT(L"Error while creating texture"), hr);
return;
}
}
@@ -860,7 +860,7 @@ void CD3DCG::setupVertexDeclaration(shaderPass &pass)
LPDIRECT3DVERTEXDECLARATION9 vertexDeclaration;
HRESULT hr = pDevice->CreateVertexDeclaration(vElems,&vertexDeclaration);
if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex declaration"), hr);
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating vertex declaration"), hr);
}
if(pass.vertexDeclaration)
pass.vertexDeclaration->Release();
@@ -272,7 +272,7 @@ bool CDirect3D::Initialize(HWND hWnd)

pD3D = Direct3DCreate9(D3D_SDK_VERSION);
if(pD3D == NULL) {
DXTRACE_ERR_MSGBOX(TEXT("Error creating initial D3D9 object"), 0);
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating initial D3D9 object"), 0);
return false;
}

@@ -290,19 +290,19 @@ bool CDirect3D::Initialize(HWND hWnd)
&dPresentParams,
&pDevice);
if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(TEXT("Error creating D3D9 device"), hr);
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating D3D9 device"), hr);
return false;
}

hr = pDevice->CreateVertexBuffer(sizeof(vertexStream),D3DUSAGE_WRITEONLY,0,D3DPOOL_MANAGED,&vertexBuffer,NULL);
if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex buffer"), hr);
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating vertex buffer"), hr);
return false;
}

hr = pDevice->CreateVertexDeclaration(vertexElems,&vertexDeclaration);
if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex declaration"), hr);
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating vertex declaration"), hr);
return false;
}

@@ -312,7 +312,7 @@ bool CDirect3D::Initialize(HWND hWnd)
cgContext = cgCreateContext();
hr = cgD3D9SetDevice(pDevice);
if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(TEXT("Error setting cg device"), hr);
DXTRACE_ERR_MSGBOX(TEXT(L"Error setting cg device"), hr);
}
cgShader = new CD3DCG(cgContext,pDevice);
}
@@ -650,14 +650,14 @@ void CDirect3D::Render(SSurface Src)
ResetDevice();
return;
default:
DXTRACE_ERR_MSGBOX( TEXT("Internal driver error"), hr);
DXTRACE_ERR_MSGBOX( TEXT(L"Internal driver error"), hr);
return;
}
}

//BlankTexture(drawSurface);
if(FAILED(hr = drawSurface->LockRect(0, &lr, NULL, 0))) {
DXTRACE_ERR_MSGBOX( TEXT("Unable to lock texture"), hr);
DXTRACE_ERR_MSGBOX( TEXT(L"Unable to lock texture"), hr);
return;
} else {
Dst.Surface = (unsigned char *)lr.pBits;
@@ -757,7 +757,7 @@ void CDirect3D::CreateDrawSurface()
NULL );

if(FAILED(hr)) {
DXTRACE_ERR_MSGBOX(TEXT("Error while creating texture"), hr);
DXTRACE_ERR_MSGBOX(TEXT(L"Error while creating texture"), hr);
return;
}
}
@@ -787,7 +787,7 @@ bool CDirect3D::BlankTexture(LPDIRECT3DTEXTURE9 texture)
HRESULT hr;

if(FAILED(hr = texture->LockRect(0, &lr, NULL, 0))) {
DXTRACE_ERR_MSGBOX( TEXT("Unable to lock texture"), hr);
DXTRACE_ERR_MSGBOX( TEXT(L"Unable to lock texture"), hr);
return false;
} else {
memset(lr.pBits, 0, lr.Pitch * quadTextureSize);
@@ -938,7 +938,7 @@ bool CDirect3D::ResetDevice()
}

if(FAILED(hr = pDevice->Reset(&dPresentParams))) {
DXTRACE_ERR(TEXT("Unable to reset device"), hr);
DXTRACE_ERR(TEXT(L"Unable to reset device"), hr);
return false;
}

@@ -234,7 +234,7 @@ bool CXAudio2::InitXAudio2(void)

HRESULT hr;
if ( FAILED(hr = XAudio2Create( &pXAudio2, 0 , XAUDIO2_DEFAULT_PROCESSOR ) ) ) {
DXTRACE_ERR_MSGBOX(TEXT("Unable to create XAudio2 object."),hr);
DXTRACE_ERR_MSGBOX(TEXT(L"Unable to create XAudio2 object."),hr);
MessageBox (GUI.hWnd, TEXT("\
Unable to initialize XAudio2. You will not be able to hear any\n\
sound effects or music while playing.\n\n\
@@ -257,7 +257,7 @@ bool CXAudio2::InitVoices(void)
HRESULT hr;
if ( FAILED(hr = pXAudio2->CreateMasteringVoice( &pMasterVoice, (Settings.Stereo?2:1),
Settings.SoundPlaybackRate, 0, 0 , NULL ) ) ) {
DXTRACE_ERR_MSGBOX(TEXT("Unable to create mastering voice."),hr);
DXTRACE_ERR_MSGBOX(TEXT(L"Unable to create mastering voice."),hr);
return false;
}

@@ -272,7 +272,7 @@ bool CXAudio2::InitVoices(void)

if( FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX*)&wfx,
XAUDIO2_VOICE_NOSRC , XAUDIO2_DEFAULT_FREQ_RATIO, this, NULL, NULL ) ) ) {
DXTRACE_ERR_MSGBOX(TEXT("Unable to create source voice."),hr);
DXTRACE_ERR_MSGBOX(TEXT(L"Unable to create source voice."),hr);
return false;
}

@@ -677,6 +677,7 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</CustomBuild>
<ClInclude Include="..\msu1.h" />
<ClInclude Include="..\statemanager.h" />
<CustomBuild Include="..\stream.h" />
<CustomBuild Include="..\tile.h" />
@@ -777,6 +778,7 @@
<ClCompile Include="..\logger.cpp" />
<ClCompile Include="..\memmap.cpp" />
<ClCompile Include="..\movie.cpp" />
<ClCompile Include="..\msu1.cpp" />
<ClCompile Include="..\netplay.cpp" />
<ClCompile Include="..\obc1.cpp" />
<ClCompile Include="..\ppu.cpp" />
@@ -243,6 +243,9 @@
<ClInclude Include="dxerr.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="..\msu1.h">
<Filter>Emu</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\bsx.cpp">
@@ -539,6 +542,9 @@
<ClCompile Include="dxerr.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="..\msu1.cpp">
<Filter>Emu</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="rsrc\nodrop.cur">