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#pragma once
#include "snoutlib/fx.h"
#include "snoutlib/particles.h"
class FX_Missile_Explosion : public FX
{
vec2 m_pos;
ParticleEffect *m_bubble_expl;
float m_start_time;
float m_duration;
bool m_running;
public:
FX_Missile_Explosion(const vec2& pos);
~FX_Missile_Explosion();
void update(void);
void draw(void);
bool finished(void);
bool running(void);
};