The goal of Fungus is to provide a free, open source tool for creating interactive storytelling games in Unity 3D. Fungus is designed to be easy to learn for beginners to Unity 3D, especially for people with no coding experience. For power users, it provides an intuitive, fast workflow for visual scripting and interactive storytelling. Fungus is being used to create Visual Novels, Point and Click Adventure Games, Childrens Stories, Hidden Object Games, eLearning apps and also some frankly weird stuff which defies classification :)
Support & Documentation
The Fungus documentation is available on our wiki. Contributions to the wiki are very welcome.
If you have questions about Fungus, please search our forum first as someone may have had the same issue already. If you can't find an answer please start a new discussion and we'll answer you as soon as we can. Fungus is designed for beginners and we love to hear from users so please don't be shy about posting on the forum!
There is also a community run Discord server.
Status & Branches
Fungus uses a gitflow style setup. The default branch holds the most recent stable release. Develop is the staging ground for ongoing work and the default target of most PRs.
Develop is currently the staging ground for the next Fungus feature release 3.14
Many thanks to everyone who has contributed to the project to date!
To contribute code or documentation to Fungus, please see CONTRIBUTING.
You can view the upcoming roadmap via the Milestones.
Running the automated tests
The Unity Test Runner is used for testing some underlying elements. Far more are desired and PRs in this area would most welcome.