Fungus v3.0-beta.0

@chrisgregan chrisgregan released this May 16, 2016 · 825 commits to master since this release

Fungus 3.0-beta.0

Added

  • FungusLua: Lua scripting support for Fungus via wrapper components for using MoonSharp in Unity. #281, #317, #334, #237, #235, #232, #224
    • LuaEnvironment component: Execution environment for running Lua scripts.
    • LuaUtils component: Extends LuaEnvironment with lots of useful features.
    • LuaBindings: Maps Unity objects & components to Lua variables for use in Lua scripts.
    • LuaScript: Runs Lua code from a text file or from a string property.
    • LuaStore: Stores variables in a global table which persists across scene loads.
    • FungusModule: A set of utility functions for scripting Unity and Fungus from Lua.
    • FungusPrefs: An improved version of PlayerPrefs that can be easily used from Lua.
    • ExecuteHandler: Listens for any standard Unity event and calls a method on a component in the gameobject. #247
    • ExecuteLua command: Run some Lua script in a Fungus command. Return values can be stored in Fungus variables.
    • PODTypeFactory: Utility factory class for instantiating Plain-Old-Data (POD) types like Color, Vector3, etc.
    • Lots of FungusLua example scenes
    • Fungus documentation now has an extensive section on LuaScripting.
  • StringDataMulti: Like StringData, but uses a multi-line textbox in the inspector.
  • StopBlock command: Stop executing the named block.
  • Improved string substitution system. Now works with Lua global variables and Lua string table.
  • Extend the string substitution system yourself using the new ISubstitutionHandler interface.
  • Added TaskManager library to Thirdparty folder. Allows better control over coroutine execution.
  • Show Line Numbers option in Flowchart. Shows the command index in the inspector (off by default). #231
  • Play Animation State command. Plays an animation state directly without a transition. #378
  • Open URL command #382
  • Links to community articles in the help docs #385
  • InfoText.cs component for displaying help information in the top-left of screen
  • "Play from Selected" and "Stop All and Play" context menu options in Block command list

Changed

  • Draggable sprite anchors at exact point user clicked.
  • Replaced string with StringData, int with IntegerData, etc. in many command properties.
  • Bock.Execute renamed to Block.StartExecute, can now specify a command index to start at.
  • Say command: Set the Character using an object field or the dropdown menu. Can now select Character prefabs.
  • Improved Flowchart UpdateVersion system
  • Portrait image is now hidden at startup in SayDialog
  • Use DialogAudio volume property for starting volume on voiceover audio
  • WriterAudio now respects the volume property in all cases

Fixed

  • SetDraggable2D filename now matches class name.
  • Unity 5.4 beta errors & warnings
  • CsvParser.cs and InvokeMethod lineendings should be consistent with rest of project.
  • Faulty indent levels when inspector is not displayed #380
  • Hide Portrait before Show Portrait breaks portrait system #384
  • Private variable values being reset with multiple flowcharts #389
  • Stage objects blocking raycasts #391
  • Writer voiceover clip always stops when text stops #393
  • Size tag in UI text is not supported #400
  • Clickable sprites can be clicked through UI objects #377
  • Don't destroy sprite objects in Scene Loader #386
  • Add links to community articles in the help docs #385
  • Control volume bug #464
  • Unity Test Tools compile errors in Unity 5.0
  • Edge of inspector window clipped incorreclty in Unity 5.4 beta #425

Other closed issues

  • GameObjects get duplicated when flowchart is on a different scene #373
  • TextMesh Pro integration #214
  • Clickable3D component #195