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  1. [chore] Release 2.0.3

    darrachequesne committed Jun 12, 2017
  2. [fix] Reset rooms object before broadcasting (#2970)

    It seems packets could be delivered to wrong room in some case, if the
    _rooms array was not reset before the next emit.
    darrachequesne committed on GitHub Jun 12, 2017
  3. [fix] Fix middleware initialization (#2969)

    Fix "TypeError: Cannot convert undefined or null to object" when a
    middleware is added before the engine is properly attached.
    darrachequesne committed on GitHub Jun 12, 2017
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  1. [chore] Release 2.0.2

    darrachequesne committed Jun 1, 2017
Commits on May 22, 2017
  1. [fix] Fix timing issues with middleware (#2948)

    Using a middleware could previously lead to a connecting client
    receiving a connect event from the server before the server triggers
    its own connect event.
    darrachequesne committed on GitHub May 22, 2017
Commits on May 8, 2017
  1. [chore] Release 2.0.1

    darrachequesne committed May 8, 2017
  2. [chore] Release 2.0.0

    darrachequesne committed May 8, 2017
Commits on Apr 28, 2017
  1. [chore] Bump dependencies (#2926)

    darrachequesne committed on GitHub Apr 28, 2017
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  1. [chore] Bump engine.io to version 2.0.2 (#2864)

    Includes the following (from engine.io changelog):
    
    * [fix] Initialize the WebSocket server in the Server constructor (#476)
    * [chore] Bump ws to version 1.1.2 (vulnerability fix) (#480)
    sgress454 committed with darrachequesne Feb 16, 2017
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  1. [fix] Use path.resolve by default and require.resolve as a fallback (#…

    …2797)
    
    Browserify doesn't support require.resolve, and as a consequence, makes nexe fail the compilation. This PR attempts to get the path of the socket.io-client file via path.resolve and falls back to the original require.resolve if this file cannot be found.
    a-lucas committed with darrachequesne Jan 22, 2017